一种在不同抽象层次上进行硬件架构权衡的方法

C. Schneider
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引用次数: 5

摘要

本文提出了一种建筑探索与选择的方法。与其他方法相比,不需要特殊的工具或建模语言,而是使用ASIC设计流程的模型和工具。架构权衡过程迭代地执行,并并行地考虑来自不同抽象级别的信息。在系统级别,检查作为可执行规范一部分的软件和行为模型,以获得必要的自顶向下信息(性能)。通过生成、分析和合成rt级的VHDL代码,获得不规则硬件结构的自底向上信息(硬件成本)。对于规则结构,可以使用公式或表格来估计面积和时间。所提出的方法在多媒体设计的部分中成功地执行了,其中可执行的规范(C语言)与标准一起可用。
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A methodology for hardware architecture trade-off at different levels of abstraction
In this paper a method of architecture exploration and selection is presented. Compared with other approaches, no special tools or modeling languages are needed-instead the models and tools of the ASIC design flow are used. The architecture trade-off process is performed iteratively, and considers information from different levels of abstraction in parallel. At system level, software and behavioral models, which are part of executable specifications are examined to get the necessary top-down information (performance). Bottom-up information (hardware costs) for irregular hardware structures is obtained by generating, analyzing and synthesizing VHDL code at RT-Level. For regular structures, formulas or tables can be used to estimate area and timing. The proposed approach was successfully performed for parts of a multimedia design, where an executable specification (in 'C') was available together with the standard.
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