三维沉浸式学习环境下的学生内在动机感知

HanYuNing Lin, M. Pryor
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引用次数: 0

摘要

本文介绍了一种名为数字展览空间(DES)的沉浸式学习平台。它利用3D技术创造了一个公共学习环境,通过探索、可视化和社会化的学习体验,积极推动和激励学生参与和贡献在线活动。本研究收集了13名学生的半结构化访谈和36份学生教与学评价问卷的数据,从内在动机角度探讨了DES对学生学习体验的影响。采用基于内在动机三方模型的演绎内容分析对数据进行解释。结果表明,从访谈数据中可以识别出三种类型的内在动机,以及相关的刺激因素和随之而来的行为,这表明学生在使用DES学习时感受到内在动机的驱动,并验证了DES的教学设计。
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Student Intrinsic-Motivational Perceptions on a 3D Immersive Learning Environment
This paper introduces an immersive learning platform called Digital Exhibition Space (DES). It utilizes 3D technology to create a communal learning environment, in which student participation and contribution in online activities are positively driven and motivated via explorative, visualized and socialized learning experiences. To investigate the intrinsic-motivational perspectives of student learning experiences with DES, data was collected from semi-structured interviews with 13 students and 36 survey replies of student teaching and learning evaluations. Deductive content analysis, based on the Tripartite Model of Intrinsic Motivation, was carried out to interpret data. Results show that three types of intrinsic motivation, and associated stimulators and consequent behaviours are identified from the interview data, which suggests students perceive being driven by intrinsic motivations when learning with DES and validates the pedagogical design of DES.
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