{"title":"用于医学教育的协作、在线、基于问题的模拟平台(COMPSoft)","authors":"D. Kaufman, Alice Ireland, L. Sauvé","doi":"10.1109/ICCGI.2009.52","DOIUrl":null,"url":null,"abstract":"In this project, we transferred Problem-Based Learning (PBL), a well-known pedagogy for medical education, to an online environment by transforming it into a simulation where students could practice their skills collaboratively in a risk-free setting. This paper describes the design of a conceptual model and development of a software platform to allow learners to collaborate online in discussing PBL cases. Early testing has been extremely promising, largely due to the extensive work done earlier to build the ENJEUX-S online game platform. Thanks to this work, it has been possible to extend this platform from online games to online simulations. Our first test of the PBL model with undergraduate students was successful in facilitating their critical thinking and was well-received. We are now planning to use COMPSoft in medical schools and to conduct comprehensive evaluation studies of both the model and the platform.","PeriodicalId":201271,"journal":{"name":"2009 Fourth International Multi-Conference on Computing in the Global Information Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Collaborative, Online, Problem-Based Simulation Platform (COMPSoft) for Medical Education\",\"authors\":\"D. Kaufman, Alice Ireland, L. Sauvé\",\"doi\":\"10.1109/ICCGI.2009.52\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this project, we transferred Problem-Based Learning (PBL), a well-known pedagogy for medical education, to an online environment by transforming it into a simulation where students could practice their skills collaboratively in a risk-free setting. This paper describes the design of a conceptual model and development of a software platform to allow learners to collaborate online in discussing PBL cases. Early testing has been extremely promising, largely due to the extensive work done earlier to build the ENJEUX-S online game platform. Thanks to this work, it has been possible to extend this platform from online games to online simulations. Our first test of the PBL model with undergraduate students was successful in facilitating their critical thinking and was well-received. We are now planning to use COMPSoft in medical schools and to conduct comprehensive evaluation studies of both the model and the platform.\",\"PeriodicalId\":201271,\"journal\":{\"name\":\"2009 Fourth International Multi-Conference on Computing in the Global Information Technology\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Fourth International Multi-Conference on Computing in the Global Information Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCGI.2009.52\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fourth International Multi-Conference on Computing in the Global Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCGI.2009.52","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Collaborative, Online, Problem-Based Simulation Platform (COMPSoft) for Medical Education
In this project, we transferred Problem-Based Learning (PBL), a well-known pedagogy for medical education, to an online environment by transforming it into a simulation where students could practice their skills collaboratively in a risk-free setting. This paper describes the design of a conceptual model and development of a software platform to allow learners to collaborate online in discussing PBL cases. Early testing has been extremely promising, largely due to the extensive work done earlier to build the ENJEUX-S online game platform. Thanks to this work, it has been possible to extend this platform from online games to online simulations. Our first test of the PBL model with undergraduate students was successful in facilitating their critical thinking and was well-received. We are now planning to use COMPSoft in medical schools and to conduct comprehensive evaluation studies of both the model and the platform.