游戏化教育的规则编辑器

Ana Nogueira, A. Nabizadeh, D. Gonçalves
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引用次数: 1

摘要

游戏化是指在非游戏环境中使用游戏元素,如教育,这可以提高学生的参与度和积极性。多媒体内容制作(MCP)是一门游戏化的硕士课程,发生在Instituto Superior tsamicnico,诉诸gameccourse,一个专门为该课程构建的web应用程序。然而,我们需要提供更简单、更有效的机制来定制游戏化元素,最终让gameccourse也能用于其他课程。为了实现我们的目标,我们将gamerrules规则系统与我们的架构集成在一起,并开发了一个UI来促进规则编辑过程。本文介绍了DynaGame,一个用户友好的规则编辑器,非程序员可以很容易地使用它来生成和管理现有的规则。
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DynaGame: a rule editor for gamified education
Gamification is the usage of game elements in non-game contexts, such as education, where it can increase student's engagement and motivation. Multimedia Content Production (MCP) is a gamified MSc course taking place at Instituto Superior Técnico, resorting to GameCourse, a web application that was solely built for the course. However, there was a need for providing easier and more efficient mechanisms for customizing the gamification elements, ultimately allowing GameCourse to be used in other courses as well. To achieve our goals, the GameRules rule system was integrated with our architecture and a UI was developed to facilitate the rule editing process. This paper presents DynaGame, a user-friendly rule editor that can be easily used by non-programmers to generate and manage existing rules.
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