{"title":"听觉图像:图像的交互式超声界面","authors":"Charles O'Neill, K. Ng","doi":"10.1109/AXMEDIS.2008.42","DOIUrl":null,"url":null,"abstract":"This paper describes research into methods for interactive sonification of 2D image data. The method utilizes an existing device (from computer game), Nintendopsilas wiimote controller to provide a means of interaction with 2D images for the exploration and triggering of sonic response. This paper details a selection of sonification algorithms which have been designed to provide auditory display of image structure through sonification of parameters which signify the users exploration within a segmented image environment.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"227 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Hearing Images: Interactive Sonification Interface for Images\",\"authors\":\"Charles O'Neill, K. Ng\",\"doi\":\"10.1109/AXMEDIS.2008.42\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes research into methods for interactive sonification of 2D image data. The method utilizes an existing device (from computer game), Nintendopsilas wiimote controller to provide a means of interaction with 2D images for the exploration and triggering of sonic response. This paper details a selection of sonification algorithms which have been designed to provide auditory display of image structure through sonification of parameters which signify the users exploration within a segmented image environment.\",\"PeriodicalId\":250298,\"journal\":{\"name\":\"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution\",\"volume\":\"227 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AXMEDIS.2008.42\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AXMEDIS.2008.42","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Hearing Images: Interactive Sonification Interface for Images
This paper describes research into methods for interactive sonification of 2D image data. The method utilizes an existing device (from computer game), Nintendopsilas wiimote controller to provide a means of interaction with 2D images for the exploration and triggering of sonic response. This paper details a selection of sonification algorithms which have been designed to provide auditory display of image structure through sonification of parameters which signify the users exploration within a segmented image environment.