{"title":"协作构建游戏化环境评估清单","authors":"Elton Figueiredo da Silva, M. Silveira","doi":"10.1145/3148456.3148510","DOIUrl":null,"url":null,"abstract":"In this paper we present the process of building a checklist for evaluating gamified applications. The questions that make up the checklist were extracted through a collaborative process that came from the collection of scientific articles and the experience with digital games in a class of 26 Computer Science students. The checklist proposed was preliminarily used in the evaluation of a set of gamified prototypes and the results were considered an important step towards consolidating a method for inspection of such applications.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"72 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Collaborative construction of a checklist for gamified environments evaluation\",\"authors\":\"Elton Figueiredo da Silva, M. Silveira\",\"doi\":\"10.1145/3148456.3148510\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present the process of building a checklist for evaluating gamified applications. The questions that make up the checklist were extracted through a collaborative process that came from the collection of scientific articles and the experience with digital games in a class of 26 Computer Science students. The checklist proposed was preliminarily used in the evaluation of a set of gamified prototypes and the results were considered an important step towards consolidating a method for inspection of such applications.\",\"PeriodicalId\":423409,\"journal\":{\"name\":\"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems\",\"volume\":\"72 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3148456.3148510\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3148456.3148510","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Collaborative construction of a checklist for gamified environments evaluation
In this paper we present the process of building a checklist for evaluating gamified applications. The questions that make up the checklist were extracted through a collaborative process that came from the collection of scientific articles and the experience with digital games in a class of 26 Computer Science students. The checklist proposed was preliminarily used in the evaluation of a set of gamified prototypes and the results were considered an important step towards consolidating a method for inspection of such applications.