{"title":"XML3D架构","authors":"K. Sons, F. Klein, Jan Sutter, P. Slusallek","doi":"10.1145/2787626.2792623","DOIUrl":null,"url":null,"abstract":"Graphics hardware has become ubiquitous: Integrated into CPUs and into mobile devices and recently even embedded into cars. With the advent of WebGL, accelerated graphics is finally accessible from within the web browser. However, still the capabilities of GPUs are almost exclusively exploited by the video game industry, where experts produce specialized content for game engines.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The XML3D architecture\",\"authors\":\"K. Sons, F. Klein, Jan Sutter, P. Slusallek\",\"doi\":\"10.1145/2787626.2792623\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graphics hardware has become ubiquitous: Integrated into CPUs and into mobile devices and recently even embedded into cars. With the advent of WebGL, accelerated graphics is finally accessible from within the web browser. However, still the capabilities of GPUs are almost exclusively exploited by the video game industry, where experts produce specialized content for game engines.\",\"PeriodicalId\":269034,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Posters\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2787626.2792623\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Graphics hardware has become ubiquitous: Integrated into CPUs and into mobile devices and recently even embedded into cars. With the advent of WebGL, accelerated graphics is finally accessible from within the web browser. However, still the capabilities of GPUs are almost exclusively exploited by the video game industry, where experts produce specialized content for game engines.