云和移动基于web的图形和可视化

H. Levkowitz, C. Kelleher
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引用次数: 12

摘要

云计算正迅速成为最流行的计算平台之一。同时,Web浏览器也成为了一个应用平台。移动+云,移动设备和云计算的结合正在改变用户生产、消费和使用计算资源的方式。随着HTML5的引入和渗透,特别是其Canvas元素形式的视觉功能,实现基于浏览器的高质量图形已经成为现实。事实上,WebGL提供了与传统的(桌面)OpenGL在浏览器计算资源方面相当的能力。现在,利用移动设备的浏览器作为图形平台、前端界面和显示器,高性能图形和可视化“触手可及”是可行的。在不久的将来,图形在基于云的平台上的“繁重工作”,加上移动客户端,将在大多数时间为大多数用户提供高性能图形。我们认为,在不久的将来,这将成为计算机图形和可视化最常见的平台。我们进一步认为,这样的平台将使高级图形和可视化的使用民主化,并将彻底改变我们每天都要面对的不断增长的数据量的分析和显示。本调查的目的是让读者熟悉实现这一目标的基础技术,包括(但不限于)基于云的计算、移动计算、它们的组合、HTML5和Canvas元素、Web Gland其他图形库,以及基于Web的通用图形和可视化。
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Cloud and Mobile Web-Based Graphics and Visualization
Cloud computing is rapidly becoming one of the most prevailing computing platforms. At the same time, the Web browser has become an application platform. Mobile+Cloud, the combination of mobile devices and cloud-based computing is changing how users produce, consume, and use computing resources. With the introduction and penetration of HTML5, and, in particular, its visual capabilities in the form of the Canvas element, the implementation of high-quality browser-based graphics has become a reality. Indeed, WebGL offers capabilities comparable to the traditional (desktop) OpenGL utilizing in browser computing resources. It is now feasible to have high performance graphics and visualization "in your palm, " utilizing a mobile device's browser as the graphics platform as well as the front end interface and the display. In the near future, graphics'"heavy lifting" on a cloud-based platform, coupled with a mobile client will afford high-performance graphics for most users most of the time. We argue that this will become the most common platform for computer graphics and visualization in the not too-distant future. We further argue that such platforms will democratize the use of advanced graphics and visualization and will revolutionize analysis and display of the growing amount of data we all face every day. The goals of this survey are to make the reader familiar with the underlying technologies that make this possible, including(but not limited to) cloud-based computing, mobile computing, their combination, HTML5 and the Canvas element, the Web Gland other graphics libraries, and general Web-based graphics and visualization.
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