{"title":"新兴技术消费者:设计NUI交互学习和记忆","authors":"Jake Araullo, L. Potter","doi":"10.1145/2838739.2838830","DOIUrl":null,"url":null,"abstract":"Natural User Interfaces (NUIs) paired with new, emerging technologies are moving into the consumer mainstream, however there is still a lack of standard guidance when it comes to designing for these technologies. This impacts the facilitation and maximisation of user learning and retention of any new interaction techniques. In this paper, we present a case study investigating current approaches to interaction design in NUIs in relation to two emerging technologies: the Oculus Rift virtual reality headset and the Leap Motion controller. We recommend a set of four guidelines, the application of which will help to facilitate user learning of interaction methods and techniques, and maximise user satisfaction in future NUIs.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Emerging Technology Consumer: Designing NUI Interaction for Learning and Retention\",\"authors\":\"Jake Araullo, L. Potter\",\"doi\":\"10.1145/2838739.2838830\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Natural User Interfaces (NUIs) paired with new, emerging technologies are moving into the consumer mainstream, however there is still a lack of standard guidance when it comes to designing for these technologies. This impacts the facilitation and maximisation of user learning and retention of any new interaction techniques. In this paper, we present a case study investigating current approaches to interaction design in NUIs in relation to two emerging technologies: the Oculus Rift virtual reality headset and the Leap Motion controller. We recommend a set of four guidelines, the application of which will help to facilitate user learning of interaction methods and techniques, and maximise user satisfaction in future NUIs.\",\"PeriodicalId\":364334,\"journal\":{\"name\":\"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2838739.2838830\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2838739.2838830","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Emerging Technology Consumer: Designing NUI Interaction for Learning and Retention
Natural User Interfaces (NUIs) paired with new, emerging technologies are moving into the consumer mainstream, however there is still a lack of standard guidance when it comes to designing for these technologies. This impacts the facilitation and maximisation of user learning and retention of any new interaction techniques. In this paper, we present a case study investigating current approaches to interaction design in NUIs in relation to two emerging technologies: the Oculus Rift virtual reality headset and the Leap Motion controller. We recommend a set of four guidelines, the application of which will help to facilitate user learning of interaction methods and techniques, and maximise user satisfaction in future NUIs.