触摸虚拟现实:使用leap运动控制器进行手部跟踪,使用可穿戴触觉设备进行沉浸式触觉渲染

S. Scheggi, L. Meli, C. Pacchierotti, D. Prattichizzo
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引用次数: 51

摘要

我们周围世界的复杂性创造了对新颖界面的需求,这些界面将简化和增强我们与环境交互的方式。最近发布的Android Wear操作系统解决了这一需求,为所有正在开发可穿戴设备(也称为“可穿戴设备”)的公司提供了一个现代系统。机器人设备的可穿戴性将通过触觉信号实现新型的人类意图识别,并实现人与机器人之间新型的交流。具体来说,可穿戴触觉技术将使设备能够在人类与他们共享的环境互动时与人类进行交流。可穿戴触觉技术已经被索尼引入到我们的日常生活中。1997年,它为PlayStation推出了DualShock控制器,通过引入简单而有效的振动触觉反馈,彻底改变了游戏行业。最近,苹果公司推出了Apple Watch,它嵌入了一个可以使手表振动的线性驱动器。只要佩戴者收到提醒或通知,或者与其他苹果手表用户交流,就会使用它。
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Touch the virtual reality: using the leap motion controller for hand tracking and wearable tactile devices for immersive haptic rendering
The complexity of the world around us is creating a demand for novel interfaces that will simplify and enhance the way we interact with the environment. The recently unveiled Android Wear operating system addresses this demand by providing a modern system for all those companies that are now developing wearable devices, also known as "wearables". Wearability of robotic devices will enable novel forms of human intention recognition through haptic signals and novel forms of communication between humans and robots. Specifically, wearable haptics will enable devices to communicate with humans during their interaction with the environment they share. Wearable haptic technology have been introduced in our everyday life by Sony. In 1997 its DualShock controller for PlayStation revolutionized the gaming industry by introducing a simple but effective vibrotactile feedback. More recently, Apple unveiled the Apple Watch, which embeds a linear actuator that can make the watch vibrate. It is used whenever the wearer receives an alert or notification, or to communicate with other Apple Watch owners.
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