基于强化学习算法的人工智能(AI) Atari游戏策略预测

S. U, Punitha S, Girish Perakam, Vishnu Priya Palukuru, Jaswanth Varma Raghavaraju, Praveena R
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引用次数: 1

摘要

电子游戏产生反动的、有弹性的或聪明的行为,主要针对非玩家角色(npc),他们类似于人工智能(AI)。自20世纪50年代电子游戏问世以来,人工智能已成为一个重要组成部分。AI是电脑游戏中不同于AI的独立子领域。而不是学习机器或决定它是用来增强玩家体验的。AI对手的概念是在街机电子游戏的黄金时代以难度等级、不同的动作风格和基于玩家参与的事件的形式流行起来的。现代游戏也会运用当前的策略,如寻路和决策机构来控制npc的行动。人工智能通常用于数据挖掘和流程内容创建等机制中,而用户无法立即访问这些机制。我们正在创建一个AI组织,使用相同的超参数来学习如何玩各种雅达利游戏。随着时间的推移,它变成了一个更加以理论为导向的项目,我们在其中讨论了许多使用我们的方法进行深度学习的方法,并将它们放在游戏《Pong》中,而不是游戏包中。
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Artificial Intelligence (AI) Prediction of Atari Game Strategy by using Reinforcement Learning Algorithms
Video games produce reactionary, resilient, or clever behavior, mostly on non-player characters (NPCs), who resemble Artificial Intelligence (AI). Since the launch of video games in the 1950s AI has become an important component. AI is a separate subfield in computer games that varies from AI. Instead of learning the machine or determining it is used to enhance the player experience. The concept of an AI opponent was popularized during the golden age of arcade videogames in the form of graded levels of difficulty, distinct action styles and events based on the player’s involvement. Modern games also apply current strategies such as path-finding and decision-making bodies to control NPCs’ actions. AI is used often in mechanisms, such as data mining and process content creation, which is not immediately accessible to the user. We were creating an AI Organization to use the same hyper parameter to learn how to play a variety of Atari games. Over time it became a more theory-oriented project, in which we discussed numerous ways to use our methods for deep learning, and Put them on a game, Pong, rather than a game package.
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