基于视觉的人机界面,以用户为中心的框架

Y. Kuno, Masao Sakamoto, K. Sakata, Y. Shirai
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引用次数: 20

摘要

本文提出了一种基于视觉的人机界面系统,使用户可以通过移动手来移动三维CG世界中的目标物体。与传统系统不同,该系统不需要任何相机校准。此外,它采用了以用户为中心的框架,用户可以通过与人类直觉相匹配的手部动作来控制物体。例如,即使用户改变了他/她的身体位置,也可以通过向前移动他/她的手来移动物体。该系统基于多视点仿射不变性理论。它根据用户身体上的四个点计算手的位置作为不变坐标。系统的实际实现和实验结果表明了系统的有效性。
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Vision-based human interface with user-centered frame
This paper presents a vision-based human-computer interface system that enables the user to move a target object in 3D CG world by moving his/her hand. Unlike conventional systems, the system does not need any camera calibration. In addition, it uses a user-centered frame so that the user can control the object by hand motions matched with human intuition. For example, the user can move the object forward by moving his/her hand forward even if he/she has changed his/her body position. The system is based on the multiple view affine invariance theory. It calculates hand positions as invariant coordinates in the basis derived from four points on the user's body. Actual system implementation and experimental results show the usefulness of the system.<>
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