设计一个游戏系统来支持收集、管理、探索和分享体育纪念品

Diane K. Watson, Deltcho Valtchanov, Mark S. Hancock, R. Mandryk
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引用次数: 3

摘要

收藏家们常常把回忆和故事附加到他们所收集的物品上。随着时间的推移,这些故事可能会丢失,尤其是当这些藏品被数字化时。在本文中,我们对曲棍球纪念品收藏者进行了半结构化的采访,以提供一套设计指南,帮助他们创造游戏和有趣的界面。我们的采访强调了叙事、组织和真实性对收集的重要性,并确定了支持突发行为的必要性。我们的工作提供了一个游戏设计原则的例子,可以激励收藏家数字化和分享他们的收藏。
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Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia
Collectors often attach memories and stories to the objects they collect. These stories can be lost over time, and particularly when the collections are digitized. In this paper, we present semi-structured interviews with collectors of hockey memorabilia to inform a set of design guidelines for creating games and playful interfaces that support collectors. Our interviews highlighted the importance of narrative, organization, and authenticity to collection, and identified the need to support emergent behaviour. Our work provides an example of gameful design principles that could motivate collectors to digitize and share their collections.
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