使用空间补丁建模

D. Ivanov, Y. Kuzmin, V. Lempitsky
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引用次数: 1

摘要

空间补丁已经被引入(Ivanov和Kuzmin, 2001),作为可能从现实生活中获得的3D对象的替代原始表示。它们被定义为物体表面小区域的范围图像,已被证明可以有效地存储和渲染这些表面,并且它们还表现出出色的描述能力。我们介绍了几种我们开发的用于生成由空间斑块表示的3D对象的技术。这些技术允许我们将明确定义的表面,纹理多边形网格,范围图像和点云转换为建议的表示。我们还描述了如何利用新原语的优势属性来有效地从距离图像中重建,讨论了我们在研究过程中面临的特殊问题,提供了许多例子来证明我们取得的成果,并对未来的工作进行了讨论。
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Modeling with spatial patches
Spatial patches have been introduced (Ivanov and Kuzmin, 2001) as an alternative primitive for the representation of 3D objects potentially acquired from real life. Defined as range images of small regions of an object's surface, they have proven to allow for efficient storage and rendering of such surfaces, and they also exhibit great descriptive capabilities. We present several technologies that we have developed for generating 3D objects represented by spatial patches. These technologies allowed us to convert explicitly defined surfaces, textured polygonal meshes, range images and point clouds to the proposed representation. We also describe how advantageous properties of the new primitive are exploited for efficient reconstruction from range images, discuss the particular problems that we faced during our research, provide many examples to demonstrate the results that we achieved, and conclude with discussion of future work.
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