以游戏为基础的学习,通过道德推理提高儿童的道路安全意识

C. HeroldP., Ulfa Khwaja, S. Murthy, C. Dasgupta
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引用次数: 2

摘要

众所周知,注重实用方法的道路安全培训项目可以帮助新手驾驶员获得在道路上驾驶所需的知识和技能,并提高他们的判断能力。然而,安全行为所需的态度往往被忽视,导致道路事故。这让我们研究了影响人们在路上做决定时态度的道德推理。据报道,道路安全教育应早在4-5岁时就开始,并需要在小学和中学进行。因此,我们设计并开发了一个基于游戏的学习环境,RoadEthos,使用三种技术(Scratch, Arduino, 3D打印机),通过道路场景的道德推理,让孩子们对道路安全敏感。游戏的设计及其场景是基于同理心和情境学习的理论基础。本文报告了对5名年龄在10-12岁的学生进行的研究的结果和分析,我们捕捉了学生在与这款游戏互动之前和之后的行为、决定和道德推理的变化。最后,从设计和实施的角度对该项目的下一步工作进行了总结。
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RoadEthos: Game-Based Learning to Sensitize Children on Road Safety through Ethical Reasoning
Road safety training programs focusing on practical methods have been known to help novice drivers acquire the knowledge and skills required to drive on the road and improve their judgments. However, the attitude required for safe behavior is often overlooked, leading to road mishaps. This led us to study the ethical reasoning that influences people's attitude while taking a decision on the road. It is also reported that road safety education should commence as early as the age of 4-5 and needs to be pursued through primary and secondary school. Hence, we designed and developed a game-based learning environment, RoadEthos, using three technologies (Scratch, Arduino, 3D printer) to sensitize children towards road safety through ethical reasoning in road scenarios. The design of the game and its scenarios are based on the theoretical underpinnings of empathy and situated learning. This paper reports the results and analysis of a study conducted with 5 students of the age group 10-12, where we captured students' actions, decisions and their change in ethical reasoning, before and after interacting with this game. The paper concludes with the next steps for the project, in terms of its design and implementation.
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