虚拟现实作为一种工具,在数字设计中重新获得接触过程

Tales Lobosco
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引用次数: 0

摘要

本文旨在分析自数字化流程实施以来,设计所经历的变革。试图讨论不直接作用于生成的形式的操作模型的构建的限制,以及手势和物质性失去其位置的地方。在这个意义上,本文提出了一个基于模拟和虚拟现实工具之间交互的项目体验,允许检索触觉和材料交互,并在数字设计环境中直接操纵物体的最终形状。
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VIRTUAL REALITY AS A TOOL TO REGAIN TACTUAL PROCEDURES IN DIGITAL DESIGN
This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.
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A OBRA DANTESCA E SEMIOSES DA CULTURA DE JOGOS DE VIDEOGAME: REFLEXOS EM QUESTÕES DE LETRAMENTO REFLEXÕES ACERCA DO REALISMO E DA REPRESENTAÇÃO VISUAL EM GAMES TENDÊNCIAS DE MERCADO E JOGOS AAA REVISÃO SISTEMÁTICA: APLICABILIDADE DO MS KINECT EM REABILITAÇÃO MOTORA HORIZONTES DA PESQUISA EM CULTURA DE GAMES SOB A ESTÉTICA DA PRODUÇÃO UMA PROPOSTA DE SISTEMA DE BUSCA PARA RECUPERAÇÃO DE FORMULÁRIOS DIGITAIS
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