开发表面

Y. Shinagawa, R. Kawamichi, T. Kunii, S. Owada
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引用次数: 5

摘要

为了将三维物体或贴图纹理转换为其表面,有必要引入坐标系统。如果表面可以切割和展开,则很容易用坐标值识别表面上的每个点。根据拓扑学理论,任何封闭多边形化二维曲面都可以用正则展开表示。然而,目前还没有有效的算法来实际开发给定的曲面,而且理论听起来很抽象。本文提出了一种建立任意多边形化封闭曲面的方法,并建立了曲面上各点与正多边形上某点的对应关系。教育软件是利用这种算法开发的,这种算法通过纹理映射或允许用户在表面上绘画来可视化坐标系统。
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Developing surfaces
To transform a three-dimensional object or map texture to its surface, it is necessary to introduce a coordinate system. If the surface can be cut and developed, it is easy to identify each point on the surface with the coordinate values. According to a theory in topology, any closed polygonized two-dimensional surface can be represented by a canonical development. However, no efficient algorithm to actually develop a given surface has been presented, and the theory sounds abstract. This paper proposes a method to develop an arbitrary polygonized closed surface and to establish the correspondence between each point on the surface and a point on a regular polygon. Educational software is developed using the algorithm that visualizes the coordinate system by texture mapping or by allowing a user to paint on the surface.
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