基于pam的三维交互活动识别柔性生成主题模型

Thien Huynh-The, O. Baños, Ba-Vui Le, Dinh-Mao Bui, Sungyoung Lee, Yongik Yoon, T. Le-Tien
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引用次数: 13

摘要

从RGB视频中识别交互式活动仍然是一个挑战,因此一些现有的方法关注RGB- depth视频处理,以避免相互遮挡和冗余的人体姿态问题,提高骨骼提取的准确性。从单一的动作到复杂的交互活动,需要一个有效的模型来描述多人体物体之间的身体成分关系。在本研究中,作者提出了一种基于柏青哥分配模型的层次化交互识别模型。具体而言,从骨架位置出发,计算关节距离和关节运动的关节特征,然后支持主题建模。在此基础上,生成了描述特征-特征集-活动之间灵活关系的概率模型。最后,应用支持向量机二叉树进行分类。与现有的最先进的方法相比,该方法在SBU Kinect交互数据集的总体分类精度(约8-21%)上优于现有的方法。
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PAM-based flexible generative topic model for 3D interactive activity recognition
Interactive activity recognition from the RGB videos still remains a challenge, therefore some existing approaches paid the attention to RGB-Depth video process to avoid problems relating to mutual occlusion and redundant human pose and to improve accuracy of skeleton extraction. From the single action to complex interaction activity, it is necessary an efficient model to describe the relationship of body components between multi-human objects. In this research, the authors proposed a hierarchical model based on the Pachinko Allocation Model for interaction recognition. Concretely, the joint features comprising joint distant and joint motion are calculated from the skeleton position and then support to topic modeling. The probabilistic models describing the flexible relationship between features - poselets - activities are generated by this model. Finally, the Binary Tree of Support Vector Machine is applied for classification. Compared with existing state-of-the-arts, the proposed method outperforms in overall classification accuracy (8-21% approximately) with the SBU Kinect Interaction Dataset.
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