基于音频的游戏功能设计指南

Tiffany Tong, Daniel Zingaro, S. Engels
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引用次数: 1

摘要

游戏设计过程将视觉、音频、游戏玩法和控制元素整合到一个单一的体验中。其中,音频组件在设计和研究领域通常被视为次要关注点。我们的研究旨在通过关注游戏的音频元素,它们的影响,以及如何将音频设计整合到整体设计过程中来解决这个问题。这张海报将展示我们为测试这些元素而创造的音频游戏,以及我们目前关于音频功能如何影响整体游戏玩法的研究结果。我们还将建议为有效的基于音频的游戏配置这些音频功能。
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Design guidelines for audio-based game features
The game design process integrates visual, audio, gameplay, and control elements into a single experience. Of these, the audio component is often treated as a secondary concern in both the design and research arenas. Our research seeks to remedy this, by focusing on audio elements of games, their impact they can have, and how audio design can be integrated in the overall design process. This poster will present the audio games we have created to test these elements, and our current research findings on how audio features can affect overall gameplay. We will also propose the configuration of these audio features for effective audio-based games.
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