移动设备上用户测试会话记录方法的评估

Andrea Abney, Brooke White, Jeremy Glick, A. Bermudez, Paul Breckow, Jason Yow, Rayna Tillinghast-Trickett, Paul Heath
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引用次数: 4

摘要

迪士尼互动制作手机游戏、应用程序和网站。用户研究小组负责通过用户测试来评估游戏和应用。我们一直致力于完善我们的视频捕获和流媒体解决方案,以便在移动设备上进行用户测试。我们设计这个实验是为了看看我们使用的记录方法是否改变了玩家的行为并影响了他们的游戏表现。我们评估了两款不同游戏的绝对得分变化,以确定对玩家效能的影响。我们分析了观察数据和球员在表现、舒适、意识和专注方面的自我评价。我们评估了儿童、年轻人和老年人。所有数据的结果是一致的,本文对实验进行了解释,并为用户测试会话的移动记录提供了建议。
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Evaluation of recording methods for user test sessions on mobile devices
Disney Interactive produces mobile games, applications, and websites. The user research group is responsible for evaluating games and apps through user testing. We have been working on refining our video capture and streaming solutions for user tests on mobile devices. We designed this experiment to see if any of the recording methods we used were changing player behavior and impacting their gameplay performance. We assessed changes in absolute score for two different games to determine impact to player efficacy. We analyzed observational data and player self-ratings on performance, comfort, awareness, and focus. We evaluated children, young adults, and older adults. The results across all of the data were consistent and this paper explains the experiment and provides recommendations for mobile recording of user test sessions.
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