{"title":"基于VR技术的手势控制认知训练","authors":"M. Hudák, B. Sobota, Š. Korečko","doi":"10.1109/ICETA.2018.8572028","DOIUrl":null,"url":null,"abstract":"Virtual reality systems create interaction between users and virtual environment. Gesture recognition has wide applicability in various industries. There are several types of I/O control devices to achieve quality between user and system interaction. Current hand-held and armband devices enhance immersion and interaction between user and virtual environment. Cognitive trainings in Virtual reality have positive effect to measure user interaction and responsiveness. In fact, there are different technologies and ways to recognize gestures for controlling Virtual environments. It can be helpful to work more naturally and intuitively with hand gesture in the future.","PeriodicalId":304523,"journal":{"name":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gesture Control for Cognitive Training Based on VR Technologies\",\"authors\":\"M. Hudák, B. Sobota, Š. Korečko\",\"doi\":\"10.1109/ICETA.2018.8572028\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality systems create interaction between users and virtual environment. Gesture recognition has wide applicability in various industries. There are several types of I/O control devices to achieve quality between user and system interaction. Current hand-held and armband devices enhance immersion and interaction between user and virtual environment. Cognitive trainings in Virtual reality have positive effect to measure user interaction and responsiveness. In fact, there are different technologies and ways to recognize gestures for controlling Virtual environments. It can be helpful to work more naturally and intuitively with hand gesture in the future.\",\"PeriodicalId\":304523,\"journal\":{\"name\":\"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETA.2018.8572028\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA.2018.8572028","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gesture Control for Cognitive Training Based on VR Technologies
Virtual reality systems create interaction between users and virtual environment. Gesture recognition has wide applicability in various industries. There are several types of I/O control devices to achieve quality between user and system interaction. Current hand-held and armband devices enhance immersion and interaction between user and virtual environment. Cognitive trainings in Virtual reality have positive effect to measure user interaction and responsiveness. In fact, there are different technologies and ways to recognize gestures for controlling Virtual environments. It can be helpful to work more naturally and intuitively with hand gesture in the future.