基于TPACK模型的游戏教学法:以学习者为中心的方法

Arti Utikar, Vinita V. Yerande, A. Patil, S. RajshreeR.
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摘要

本文在开源模型GNOMIO上有效地实现了技术学习中的游戏教学法。在设计游戏时,我们会询问特定主题的技术问题。这将提高学生的知识水平。这将有助于提高学生的技能。游戏教学法能吸引学习者的注意力。在游戏设计过程中可以构建高阶思维问题,从而达到学习者的能力要求。本文以填字游戏为例进行分析。如果游戏是在moodle: Gnomio中设计的,那么它应该配备一个词汇表,其中必须包含与Bloom分类法相关的所有问题。这些问题可以从词汇表中提取出来,用于游戏设计。
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Game Pedagogy with TPACK Model: A Learner Centric Method
in this paper, Game pedagogy in technical learning is implemented effectively on open source moodle: GNOMIO. Subject specific technical questions are asked while designing the game. This will provide the knowledge enhancement of students. It will be helpful in improving skill set of students. The game pedagogy can attract much concentration of learners. Higher thinking order questions can be framed while designing the game, which can achieve the competency in the learners. In this paper, crossword game is explained as a case study. If the game is to be designed in moodle: Gnomio, it should be equipped with glossary which must have all the questions with respect to Bloom's Taxonomy. The questions can be fetched from glossary for game design purpose.
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