{"title":"艺术指导渲染和阴影使用控制图像","authors":"E. Akleman, Siran Liu, D. House","doi":"10.1145/2787626.2792612","DOIUrl":null,"url":null,"abstract":"In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Art directed rendering & shading using control images\",\"authors\":\"E. Akleman, Siran Liu, D. House\",\"doi\":\"10.1145/2787626.2792612\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.\",\"PeriodicalId\":269034,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Posters\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2787626.2792612\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2792612","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Art directed rendering & shading using control images
In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.