解决用户体验从业者在设计机器学习应用程序中的挑战:一种交互式机器学习方法

K. J. Kevin Feng, David W. Mcdonald
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引用次数: 1

摘要

用户体验从业者在为支持机器学习(ML)的应用程序设计用户界面时面临着新的挑战。交互式机器学习范例,如AutoML和交互式机器教学,降低了非专业最终用户创建、理解和使用机器学习模型的障碍,但它们在用户体验实践中的应用在很大程度上尚未得到研究。我们对27名用户体验从业者进行了一项基于任务的设计研究,我们要求他们为一个新的支持ml的应用程序提出一个概念验证设计。在任务期间,我们的参与者有机会创建、测试和修改ML模型,作为他们工作流程的一部分。通过对我们的任务后访谈的定性分析,我们发现直接的、与机器学习交互的实验允许用户体验从业者将机器学习功能和底层数据与用户目标联系起来,组成功能以增强最终用户与机器学习的交互,并识别与机器学习相关的道德风险和挑战。我们在先前建立的人类-人工智能指南的背景下讨论我们的发现。我们还确定了交互式机器学习在用户体验过程中的一些局限性,并提出了基于研究的机器教学,作为交互式机器学习之外的未来设计工具的补充。
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Addressing UX Practitioners’ Challenges in Designing ML Applications: an Interactive Machine Learning Approach
UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML.
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