{"title":"解决用户体验从业者在设计机器学习应用程序中的挑战:一种交互式机器学习方法","authors":"K. J. Kevin Feng, David W. Mcdonald","doi":"10.1145/3581641.3584064","DOIUrl":null,"url":null,"abstract":"UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML.","PeriodicalId":118159,"journal":{"name":"Proceedings of the 28th International Conference on Intelligent User Interfaces","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Addressing UX Practitioners’ Challenges in Designing ML Applications: an Interactive Machine Learning Approach\",\"authors\":\"K. J. Kevin Feng, David W. Mcdonald\",\"doi\":\"10.1145/3581641.3584064\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML.\",\"PeriodicalId\":118159,\"journal\":{\"name\":\"Proceedings of the 28th International Conference on Intelligent User Interfaces\",\"volume\":\"54 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th International Conference on Intelligent User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3581641.3584064\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th International Conference on Intelligent User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3581641.3584064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Addressing UX Practitioners’ Challenges in Designing ML Applications: an Interactive Machine Learning Approach
UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML.