在R3中计算平面、球体和圆柱体的Voronoi单元

Iddo Hanniel, G. Elber
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引用次数: 14

摘要

提出了一种计算平面、球体和圆柱体的Voronoi单元的算法。该算法基于这些原语之间的平分线表面的下包络计算,以及将三分线曲线投影到计算Voronoi单元的对象的平面上,即基对象。我们分析了在计算中可能出现的不同的等分线和三等分线。我们的分析表明,大多数平分线曲面是二次曲面,10个可能的三分线曲面中有5个是圆锥截面曲线。我们使用IRIT库和CGAL 3D下信封包实现了我们的算法。所有呈现的结果都来自于我们的实施。
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Computing the Voronoi cells of planes, spheres and cylinders in R3
We present an algorithm for computing the Voronoi cell for a set of planes, spheres and cylinders in R3. The algorithm is based on a lower envelope computation of the bisector surfaces between these primitives, and the projection of the trisector curves onto planes bounding the object for which the Voronoi cell is computed, denoted the base object. We analyze the different bisectors and trisectors that can occur in the computation. Our analysis shows that most of the bisector surfaces are quadric surfaces and five of the ten possible trisectors are conic section curves. We have implemented our algorithm using the IRIT library and the CGAL 3D lower envelope package. All presented results are from our implementation.
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