SoundToons:基于范例的交互式音频驱动动画精灵创作

T. Chong, Hijung Valentina Shin, Deepali Aneja, T. Igarashi
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引用次数: 1

摘要

当动画与相关声音同步时,它们就会变得栩栩如生。然而,将动画与音频同步需要繁琐的关键帧或编程,这对新手创作者来说很困难。现有的工具支持音频驱动的现场动画,但它们主要关注语音,很少或根本不支持非语音声音。我们介绍SoundToons,一个基于范例的创作工具,用于交互式,音频驱动的动画,专注于非语音声音。我们的工具使新手创作者能够为各种各样的非语音声音(如拍手声和器乐)创作现场动画。我们支持两种类型的音频交互:(1)离散交互,当检测到离散声音事件时触发动画;(2)连续交互,将动画与连续音频参数同步。通过采用基于范例的迭代创作方法,我们使新手创作者能够设计和快速完善交互式动画。用户评价表明,新手用户可以直观地创作和执行现场音频驱动的动画。此外,与触控板或脚踏板等其他输入方式相比,用户更喜欢使用音频作为驱动动画的直观方式。
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SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites
Animations can come to life when they are synchronized with relevant sounds. Yet, synchronizing animations to audio requires tedious key-framing or programming, which is difficult for novice creators. There are existing tools that support audio-driven live animation, but they focus primarily on speech and have little or no support for non-speech sounds. We present SoundToons, an exemplar-based authoring tool for interactive, audio-driven animation focusing on non-speech sounds. Our tool enables novice creators to author live animations to a wide variety of non-speech sounds, such as clapping and instrumental music. We support two types of audio interactions: (1) discrete interaction, which triggers animations when a discrete sound event is detected, and (2) continuous, which synchronizes an animation to continuous audio parameters. By employing an exemplar-based iterative authoring approach, we empower novice creators to design and quickly refine interactive animations. User evaluations demonstrate that novice users can author and perform live audio-driven animation intuitively. Moreover, compared to other input modalities such as trackpads or foot pedals, users preferred using audio as an intuitive way to drive animation.
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