交互式虚拟环境下实时SPH仿真的自适应参数调整:在并行处理中的应用

M. Kawai, Yohei Suzuki
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引用次数: 1

摘要

在这项研究中,我们开发了一个实时流体模拟器,该模拟器使用平滑粒子流体力学(SPH),用于包括三维流体在内的虚拟环境。SPH是一种粒子法,易于通过减少或增加粒子数来控制计算时间,但在模拟过程中很难在保持流体体积和稳定性不变的情况下改变粒子数。本文提出了一种自动调整粒子数、质量、核函数半径和密度反馈增益的新方法,以保证实时过程的稳定性。本文还提出了将该方法应用于具有多线程编程的并行处理系统。最后,通过仿真验证了该方法在并行处理中的有效性。
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Adaptive Parameter Adjustment of a Real-Time SPH Simulation for Interactive Virtual Environments: Application to Parallel Processing
In this research, we develop a real-time fluid simulator, which uses smoothed particle hydrodynamics (SPH), for virtual environments including 3-dimensional fluid. SPH is a type of particle method and easy to control computational time by reducing or increasing the number of particles, however, it is difficult to change the number of particles while maintaining the same volume of fluid and the stability during a simulation. In this paper, we propose a new method to automatically adjust the number of particles, mass, radius in kernel functions and gains of density feedback for a real-time process while maintaining the stability. This paper also proposes to apply the method to a system using parallel processing with multi-thread programming. Finally, simulations are performed to estimate the effectiveness of the proposed method for parallel processing.
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