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2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing最新文献

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Interactive Sound Generation System Based on Instruction Recognition of Human Body Motion 基于人体动作指令识别的交互式声音生成系统
Hotaka Kitabora, Y. Maeda, Yasutake Takahashi
Recently, the interactive sound is researched in the field of an artificial life or Kansei engineering as one of interactive arts. An interactive sound changes the aspect variously by the interaction of human and a system, and it aims at generating the sound which was full of the complexity and diversity beyond expectations of human. In our laboratory, the chaotic sound generation system which shows various aspects has been developed by using the Globally Coupled Map (GCM) which puts plural chaos elements in order and operates each chaos and the whole synchronicity. However, in the present system, what we can operate is only a chaos parameter. Therefore this is the system which it is hard to reflect the human's intention in the generated sound. So, in this research, the system which analyzes human motions and instructions with an external camera and defines the directivity of the output sound is proposed. Motion capture system detects coordinates of human's joint. We designed the sound generation system to which the element of sound pitch, length, volume, and tonality are changed by the detected motion. The intention of desired sound by human is able to be reflected to the system, and we can expect to realize the large interaction effect. Moreover, it is also reported by Kansei evaluation to confirm the efficiency of the designed system.
近年来,交互声音作为交互艺术的一种,在人工生命或感性工学领域得到了广泛的研究。交互声音是通过人与系统的交互作用而产生多方面的变化,其目的是产生具有超出人类预期的复杂性和多样性的声音。本实验室利用全局耦合图(global Coupled Map, GCM)对多个混沌元素进行排序,并对每个混沌和整体同步性进行操作,开发了具有多个方面的混沌声产生系统。然而,在目前的系统中,我们所能操作的只是一个混沌参数。因此,这是一个很难在产生的声音中反映人的意图的系统。因此,在本研究中,提出了一种利用外部摄像头分析人体动作和指令并确定输出声音方向性的系统。动作捕捉系统检测人体关节的坐标。我们设计了声音产生系统,通过检测到的运动改变声音的音高、长度、音量和音调等元素。人想要的声音的意图能够反映到系统中,我们可以期望实现较大的交互效果。此外,还报告了感性评价,以确认所设计系统的效率。
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引用次数: 0
Software Effort Estimation in the Early Stages of the Software Life Cycle Using a Cascade Correlation Neural Network Model 应用级联相关神经网络模型对软件生命周期早期阶段的软件工作量进行估计
A. B. Nassif, Luiz Fernando Capretz, D. Ho
Software cost estimation is a crucial element in project management. Failing to use a proper cost estimation method might lead to project failures. According to the Standish Chaos Report, 65% of software projects are delivered over budget or after the delivery deadline. Conducting software cost estimation in the early stages of the software life cycle is important and this would be helpful to project managers to bid on projects. In this paper, we propose a novel model to predict software effort from use case diagrams using a cascade correlation neural network approach. The proposed model was evaluated based on the MMER and PRED criteria using 214 industrial and 26 educational projects against a multiple linear regression model and the Use Case Point model. The results show that the proposed cascade correlation neural network can be used with promising results as an alternative approach to predict software effort.
软件成本估算是项目管理中的一个关键因素。如果没有使用正确的成本估算方法,可能会导致项目失败。根据Standish Chaos Report, 65%的软件项目是超出预算或在交付截止日期之后交付的。在软件生命周期的早期阶段进行软件成本估算是很重要的,这将有助于项目经理对项目进行投标。在本文中,我们提出了一种新的模型,使用级联相关神经网络方法从用例图预测软件工作。根据MMER和PRED标准,使用214个工业项目和26个教育项目对多元线性回归模型和用例点模型进行评估。结果表明,所提出的级联相关神经网络可以作为预测软件工作量的一种替代方法,并取得了良好的效果。
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引用次数: 54
Identifying Purchase-Stage by Applying Pattern Mining to Web Access Logs 应用模式挖掘Web访问日志识别购买阶段
M. Motegi, Yusuke Ichikawa, Toru Kobayashi
We propose a method of identifying purchase-stage to enhance the success rate of recommendations. When a user purchases a commodity through the Web, she goes through several stages, for example, " Interest in commodity, Search for commodity, Comparison of commodities, Action of purchasing". To increase the purchase rate, we need to identify the different purchase stages and construct web sites so that they better support each purchase-stage. This paper hypothesizes that the purchase-stage of the user is evidenced by his/her web-access pattern. An experiment is conducted to collect the Web access logs of several subjects when they purchase commodities on electronic commerce (EC) sites. The proposed method is shown to approximately discriminate the purchase-stages.
我们提出了一种识别购买阶段的方法,以提高推荐的成功率。当用户通过网络购买商品时,要经历“对商品感兴趣、搜索商品、比较商品、购买行为”等几个阶段。为了提高购买率,我们需要识别不同的购买阶段,并建立网站,以便他们更好地支持每个购买阶段。本文假设用户的购买阶段是由他/她的网络访问模式证明的。本实验收集了几个被试在电子商务网站购买商品时的访问日志。结果表明,该方法可以近似区分采购阶段。
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引用次数: 1
Lessons Learned from Collaborative Research in Software Engineering: A Student's Perspective 从软件工程的合作研究中学到的教训:一个学生的观点
Anakorn Jongyindee, P. Leelaprute, M. Ohira, Ken-ichi Matsumoto
Time zone, different work schedule, limited real-time information sharing, steep learning curve and different personal specialties, these are common limitations in the collaborative studies, especially when a researcher has just been introduced to the research field or working in a different environment (i.e. Internship programs). This paper introduces you with the experiences, challenges, difficulties, lessons learned, common fallacies and pitfalls in the collaborative software engineering research through the experience of 2-months collaborative research program between Kasetsart University in Thailand and Nara Institute of Science and Technology in Japan. Good mentoring and flat-style communication between professors and students are good indicators of the high quality result in the internship program. These information can be useful to professors, young researchers and internship students who will be conducting researches in such manner.
时差、不同的工作时间、有限的实时信息共享、陡峭的学习曲线和不同的个人特长,这些都是合作研究中常见的限制,特别是当研究人员刚刚进入研究领域或在不同的环境中工作时(即实习项目)。本文通过泰国Kasetsart大学和日本Nara科学技术研究所为期2个月的合作研究项目,向您介绍协作软件工程研究中的经验、挑战、困难、教训、常见谬误和陷阱。良好的师徒关系和师生间平面化的沟通是实习项目高质量成果的良好标志。这些信息对教授、年轻的研究人员和实习学生将以这种方式进行研究是有用的。
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引用次数: 0
GDCLU: A New Grid-Density Based ClustrIng Algorithm GDCLU:一种新的基于网格密度的ClustrIng算法
Gholamreza Esfandani, Mohsen Sayyadi, A. Namadchian
This paper addresses the density based clustering problem in data mining where clusters are established based on density of regions. The most well-known algorithm proposed in this area is DBSCAN [1] which employs two parameters influencing the shape of resulted clusters. Therefore, one of the major weaknesses of this algorithm is lack of ability to handle clusters in multi-density environments. In this paper, a new density based grid clustering algorithm, GDCLU, is proposed which uses a new definition for dense regions. It determines dense grids based on densities of their neighbors. This new definition enables GDCLU to handle different shaped clusters in multi-density environments. Also this algorithm benefits from scale independency feature. The time complexity of the algorithm is O(n) in which n is number of points in dataset. Several examples are presented showing promising improvement in performance over other basic algorithms like optics in multi-density environments.
本文解决了数据挖掘中基于密度的聚类问题,即基于区域密度建立聚类。在该领域提出的最著名的算法是DBSCAN[1],它使用两个参数影响结果聚类的形状。因此,该算法的主要缺点之一是缺乏在多密度环境下处理聚类的能力。本文提出了一种新的基于密度的网格聚类算法GDCLU,该算法对密集区域进行了新的定义。它根据邻居的密度来确定密集的网格。这个新定义使GDCLU能够在多密度环境中处理不同形状的簇。该算法还得益于尺度无关性的特点。算法的时间复杂度为O(n),其中n为数据集中的点数。几个例子表明,在多密度环境下,与光学等其他基本算法相比,该算法的性能有了很大的提高。
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引用次数: 14
Self-Evolving Decision Support Systems in Multi-agent Environment 多智能体环境下的自进化决策支持系统
Tofig Hasanov, Motoyuki Ozeki, N. Oka
Multi-Agent Systems have been in the focus of research interest for a long time. These systems are used widely in such areas as logistics, management, various simulations, game development and many others. In this paper, we search for a method to increase flexibility and efficiency of Multi-Agent Systems by investigating the usefulness of Decision Support Systems for intelligent agents in multi-agent environment. We also research advantages, such as the ability to add new agents at run-time, and disadvantages, such as increased complexity, of creating and modifying Decision Support Systems dynamically in Multi-Agent System.
长期以来,多智能体系统一直是研究的热点。这些系统广泛应用于物流、管理、各种模拟、游戏开发等领域。本文通过研究多智能体环境下智能体决策支持系统的有效性,寻求一种提高多智能体系统灵活性和效率的方法。我们还研究了在多智能体系统中动态创建和修改决策支持系统的优点(如在运行时添加新智能体的能力)和缺点(如增加复杂性)。
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引用次数: 0
Semantic Generalization in a Graph-Based Data Model 基于图的数据模型中的语义泛化
Y. Ohira, T. Hochin, Hiroki Nomiya
This paper proposes the semantic generalization. This generalization makes it possible for a shape graph, which corresponds to a relation schema in the relational data model, to have elements by considering the semantics of the elements of the original shape graphs even if there is no common element in the original shape graphs. For this purpose, viewpoints and relationship trees are introduced. A viewpoint is a sub graph of a schema graph, and plays a role of a kind of hierarchy of concepts. A relationship tree is a hierarchy of relationships. The semantic generalization is informally and formally described. It is shown that the conventional generalization could be realized by using the semantic generalization.
本文提出了语义泛化。这种泛化使得形状图(对应于关系数据模型中的关系模式)即使在原始形状图中没有公共元素,也可以通过考虑原始形状图元素的语义来拥有元素。为此,引入了视点和关系树。视点是图式图的子图,起着一种概念层次的作用。关系树是关系的层次结构。语义泛化分为非正式和正式描述。结果表明,利用语义泛化可以实现常规泛化。
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引用次数: 1
A Comparison of Ridge Detection Methods for DEM Data DEM数据山脊检测方法的比较
S. Koka, Koichi Anada, Y. Nakayama, K. Sugita, T. Yaku, Ryusuke Yokoyama
We deal with ridge detection methods from digital elevation map (DEM) data. As ridge detection methods, the O (N2) -time steepest ascent method and the O (N) -time discrete Lap lace transform (D.L.T.) method are known, where N is the number of cells. However, the D.L.T. method is too blurry to form ridge lines. In this paper, we introduce a 12 neighbor D.L.T. method which is a modification of the 4 neighbor D.L.T. method. And we also introduce another ridge detection method by the classification of local shapes around each cell. We can consider 32 patterns for ridges or valleys. Furthermore, we compare and evaluate their ridge detection methods in a certain area. We note that our two methods provide blurry terrain maps, but it require only O (N) -time for N cells, in comparison with the steepest ascent method.
我们处理山脊检测方法从数字高程图(DEM)数据。目前已知的脊线检测方法有O (N2)时间最陡上升法和O (N)时间离散Lap lace transform (D.L.T.)方法,其中N为单元数。然而,D.L.T.方法太模糊,无法形成脊线。本文介绍了一种基于4邻域的12邻域离散化方法,它是对4邻域离散化方法的改进。我们还介绍了另一种脊线检测方法,即对每个细胞周围的局部形状进行分类。我们可以考虑32种山脊或山谷的图案。并在某一地区对其脊线检测方法进行了比较和评价。我们注意到,我们的两种方法提供了模糊的地形图,但与最陡上升方法相比,它只需要O (N)时间来处理N个单元。
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引用次数: 6
An Ensemble Approach of Simple Regression Models to Cross-Project Fault Prediction 跨项目故障预测的简单回归模型集成方法
Satoshi Uchigaki, S. Uchida, Koji Toda, Akito Monden
In software development, prediction of fault-prone modules is an important challenge for effective software testing. However, high prediction accuracy may not be achieved in cross-project prediction, since there is a large difference in distribution of predictor variables between the base project (for building prediction model) and the target project (for applying prediction model.) In this paper we propose an prediction technique called "an ensemble of simple regression models" to improve the prediction accuracy of cross-project prediction. The proposed method uses weighted sum of outputs of simple (e.g. 1-predictor variable) logistic regression models to improve the generalization ability of logistic models. To evaluate the performance of the proposed method, we conducted 132 combinations of cross-project prediction using datasets of 12 projects from NASA IV&V Facility Metrics Data Program. As a result, the proposed method outperformed conventional logistic regression models in terms of AUC of the Alberg diagram.
在软件开发中,对易出错模块的预测是进行有效软件测试的一个重要挑战。然而,在跨项目预测中,由于基础项目(用于建立预测模型)与目标项目(用于应用预测模型)之间预测变量的分布存在较大差异,因此可能无法达到较高的预测精度。为了提高跨项目预测的精度,本文提出了“简单回归模型集合”的预测方法。该方法使用简单逻辑回归模型(例如1-预测变量)的输出加权和,以提高逻辑模型的泛化能力。为了评估所提出方法的性能,我们使用NASA IV&V设施度量数据计划的12个项目的数据集进行了132次跨项目预测组合。结果表明,该方法在Alberg图的AUC方面优于传统的逻辑回归模型。
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引用次数: 26
Efficiency of Concurrent Processing of Sort Using CSP 基于CSP的排序并发处理效率研究
Yasunori Shiono, Shohei Noguchi, Mitsumasa Mochida, Tomoo Sumida, H. Mori, K. Ohmaki, K. Tsuchida
Embedded systems have become an essential technology in fields that require electronic control. These technologies must work in real time and have high reliability and low cost. Among them, safety verification of embedded systems is very important in fields related to human life. In addition, as multi-core and multiprocessors have spread, the processing power of the hardware has been improved. As a result, concurrent processing has become necessary. In developing concurrent embedded systems, Communicating Sequential Processes (CSP) is regarded as useful. The purpose of this study is to verify, implement, and evaluate the concurrent sorting algorithm using the characteristics of CSP. In this study, we use two characteristics of CSP: synchronous communication and verification based on the formal method. In addition, we describe the extended improvement concurrent sorting algorithm.
嵌入式系统在需要电子控制的领域已经成为一项必不可少的技术。这些技术必须实时工作,具有高可靠性和低成本。其中,嵌入式系统的安全验证在与人类生活相关的领域非常重要。此外,随着多核和多处理器的普及,硬件的处理能力也得到了提高。因此,并发处理变得非常必要。在并发嵌入式系统的开发中,通信顺序进程(CSP)被认为是有用的。本研究的目的是利用CSP的特性来验证、实现和评估并发排序算法。在本研究中,我们使用了CSP的两个特点:同步通信和基于形式化方法的验证。此外,我们还描述了一种扩展改进的并发排序算法。
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引用次数: 1
期刊
2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing
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