使用身体传感器处理游戏玩家的生物特征数据

Jamal Madni, Juo-Yu Lee
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摘要

基于传感器系统的生物识别数据处理已经成为一个日益发展的领域,有着广泛的应用。然而,据我们所知,基于随机有限集理论和身体传感器网络的这种系统还没有被开发和分析。例如,在篮球比赛中有很多时刻,当比赛处于关键时刻或处于关键时刻时,球队往往屈服于压力,这表现在投篮命中率低、失误和投篮时间违规上。球员的剧烈运动引入了一个快速变化的通道,影响了身体传感器的数据传输。由于信道条件退化,接收端的数据可能会丢失。在本文中,我们描述了一个用于在比赛中实时监测比赛(例如篮球)球员的压力和疲惫的系统。压力和疲惫将被量化并封装在一个象征玩家“准备就绪”的等式中,并将包括玩家天赋和玩家重要性等因素。此外,一个正式的贝叶斯工具包,即随机有限集理论,考虑并启用处理生物特征数据。这里的“数据”是一个广义概念,包含了“空状态”,表示数据接收失败。使用这个系统,教练可以根据球员的个人准备情况来决定改变他的策略、人员和比赛流程。教练将从球员身上无线传输的传感器接收这些指标。
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Processing biometric data of game players using body sensors
Biometric data processing resting on sensor systems has been a growing field with a plethora of applications. However, to the best of our knowledge, a system of such kind based on random finite set theory and body sensor networks has not been developed and analyzed. For instance, there are many moments in basketball that when the game is either on the line or in a crucial situation, teams often succumb to pressure and this manifests itself in poor shot attempts, turnovers, and shot-clock violations. The severe movement of players introduces a fast changing channel that affects data transmission of body sensors. Data may be lost at the receiving side due to degenerated channel conditions. In this paper, we describe a system used to monitor stress and exhaustion of game (e.g. basketball) players in realtime during a game. Stress and exhaustion will be quantified and encapsulated within an equation that symbolizes player “readiness” and will include factors such as player talent, and player importance. Furthermore, a formal Bayesian toolkit, namely Random Finite Set Theory, is considered and enabled to process biometric data. Here ‘data’ is a generalized concept that encompasses ‘empty state’ indicating failed data reception. Using this system, a coach can decide to alter his strategy, personnel and the game flow based on the individual readiness of his players. A coach will receive these metrics from the sensors on the players' themselves wirelessly transmitted.
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