劝说游戏中行为改变策略的领域依赖关系的初步研究

Chinenye Ndulue, Marsha Melis, Rita Orji
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引用次数: 0

摘要

尽管说服性策略已被证明在促进健康和健康的各个领域的行为改变方面是有效的,但当应用于针对不同领域的说服性游戏时,这些策略有效性的领域依赖性仍然很模糊。在本初步研究中,我们研究了在两个说服博弈中实施的八种说服策略的领域依赖关系。在一项有31名参与者的中间研究中,我们调查了两种类似的说服游戏的感知有效性,实施相同的策略,但关注两个不同的领域:健康饮食和戒烟,只改变了它们的背景以适应每个领域。我们的研究结果显示,尽管两种干预措施的总体有效性没有显著差异,但实施的劝导策略中有7种对健康饮食显著有效,而只有2种对戒烟显著有效。我们也将呈现参与者关于如何为未来的游戏设计改进这些功能的评论。
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Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games
Although persuasive strategies have been shown to be effective at promoting behaviour change across various domains of health and wellness, the domain dependency of the effectiveness of these strategies, when applied to persuasive games targeting different domains remains vague. In this preliminary study, we investigate the domain dependency of eight persuasive strategies implemented in two persuasive games. In a between-study of 31 participants, we investigated the perceived effectiveness of two similar persuasive games, implementing the same set of strategies but focusing on two different domains: healthy eating and smoking cessation, with only changes in their context to suit each domain. Our results revealed that although there was no overall significant difference in the overall effectiveness of the two interventions, seven of the persuasive strategies implemented were significantly effective for healthy eating while only two of them were significantly effective for smoking cessation. We also present discussions from participants' comments of how to improve these features for future game design.
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