{"title":"第一届ACM SIGCHI人机交互年度研讨会论文集","authors":"L. Nacke, T. Graham","doi":"10.1145/2658537","DOIUrl":null,"url":null,"abstract":"It is our great pleasure to welcome you to the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play -- CHI PLAY'14. CHI PLAY is a new international and interdisciplinary conference series for researchers and professionals across all areas of play, games and humancomputer interaction (HCI), we call it: \"player-computer interaction.\" This conference is the first of its kind and we see CHI PLAY as a great opportunity to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. This year is the inaugural year of this symposium and is bound to set future traditions of being the premier forum for presentation of research results and experience reports on leading edge issues of novel game interaction, player experience evaluations, neurogaming, gamification, exertion games, games user research, player psychology, social game systems, serious games, game developer applications, interaction design and theory. The mission of the symposium is to share insights into game interaction design and analysis that fulfill the needs of developers, researchers and designers and identify new directions for future research and development in HCI and games. CHI PLAY gives researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of HCI in games. The conference provides a meeting place of practitioners and academics for presenting and discussing peer-reviewed academic papers and the latest breaking results and approaches from industry. \n \nThe call for papers attracted submissions from Asia, Canada, Australia, Europe, and the United States. We selected a program committee of experts in human-computer interaction and game research to lead the scientific review process. All full papers were blind reviewed by peer reviewers as well as a committee member. Accepted papers are published in the ACM Digital Library.","PeriodicalId":126882,"journal":{"name":"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play\",\"authors\":\"L. Nacke, T. Graham\",\"doi\":\"10.1145/2658537\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It is our great pleasure to welcome you to the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play -- CHI PLAY'14. 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引用次数: 5
摘要
我们非常高兴地欢迎您参加首届ACM SIGCHI人机交互游戏年会——CHI Play '14。CHI PLAY是面向游戏、游戏和人机交互(HCI)各个领域的研究人员和专业人士的全新国际跨学科会议系列,我们称之为“玩家-计算机交互”。这是第一次这样的会议,我们认为CHI PLAY是一个很好的机会,可以突出和促进当前高质量游戏研究的讨论,并将HCI作为未来数字游戏的基础。今年是该研讨会的第一年,并注定将成为展示研究成果和经验报告的主要论坛,内容涉及新颖游戏互动,玩家体验评估,神经游戏,游戏化,运动游戏,游戏用户研究,玩家心理学,社交游戏系统,严肃游戏,游戏开发者应用,交互设计和理论等前沿问题。本次研讨会的任务是分享游戏交互设计和分析方面的见解,以满足开发者、研究人员和设计师的需求,并确定未来人机交互和游戏研究和开发的新方向。CHI PLAY为研究人员和从业者提供了一个独特的机会,与其他对游戏中HCI的各个方面感兴趣的人分享他们的观点。会议为业内人士和学者提供了一个会议场所,展示和讨论同行评审的学术论文以及业界最新的突破性成果和方法。论文征集活动吸引了来自亚洲、加拿大、澳大利亚、欧洲和美国的投稿。我们选择了一个由人机交互和游戏研究专家组成的项目委员会来领导科学评审过程。所有论文全文均由同行评议人和一名委员会成员进行盲审。被录用的论文发表在ACM数字图书馆。
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
It is our great pleasure to welcome you to the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play -- CHI PLAY'14. CHI PLAY is a new international and interdisciplinary conference series for researchers and professionals across all areas of play, games and humancomputer interaction (HCI), we call it: "player-computer interaction." This conference is the first of its kind and we see CHI PLAY as a great opportunity to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. This year is the inaugural year of this symposium and is bound to set future traditions of being the premier forum for presentation of research results and experience reports on leading edge issues of novel game interaction, player experience evaluations, neurogaming, gamification, exertion games, games user research, player psychology, social game systems, serious games, game developer applications, interaction design and theory. The mission of the symposium is to share insights into game interaction design and analysis that fulfill the needs of developers, researchers and designers and identify new directions for future research and development in HCI and games. CHI PLAY gives researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of HCI in games. The conference provides a meeting place of practitioners and academics for presenting and discussing peer-reviewed academic papers and the latest breaking results and approaches from industry.
The call for papers attracted submissions from Asia, Canada, Australia, Europe, and the United States. We selected a program committee of experts in human-computer interaction and game research to lead the scientific review process. All full papers were blind reviewed by peer reviewers as well as a committee member. Accepted papers are published in the ACM Digital Library.