从单一视图建模烟雾

Zhengyan Liu, Yong Hu, Yue Qi
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引用次数: 2

摘要

本文提出了一种简单的单视图烟雾建模方法,该方法可以保持从不同视图观察到的逼真效果。由香烟、蜡烛、香烛等产生的薄而半透明的烟雾是本文的主要焦点。该方法首先从输入的关键帧图像中计算烟雾强度,然后将烟雾分割成多个片段。对于每一段烟雾,通过主成分分析计算主方向,生成两个基本函数。利用基本函数估计图像中每个像素的深度。然后,根据强度和深度构造三维密度分布。最后,使用关键帧的烟雾密度分布来生成动画烟雾。实验结果表明,该方法可以在较低的计算成本下从单视图合成具有视觉真实感的烟雾。
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Modeling of Smoke from a Single View
This paper presents a simple method for modeling smoke from a single view, which could preserve fine realistic look observed from different views. Thin translucent smoke, generated by cigarette, candle, joss stick et al, is the main focus of this paper. The proposed method initially computes the smoke intensity from the input key frame image, then partitions the smoke into multiple segments. For each segment of smoke, the principal direction is calculated by principal component analysis, and two basic functions are generated. Depth of each pixel in the image is estimated with the basic functions. Then, three-dimensional density distributions are constructed by referring to the intensity and depth. Finally, smoke density distributions at key frames are used to generate animated smoke. Experiment results indicate that our method can synthesize visually realistic smoke from a single view with low computational cost.
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