一个简单的立体算法,以恢复精确的物体边界和光滑的表面

M. Okutomi, Y. Katayama
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引用次数: 29

摘要

在基于区域的立体匹配中,存在“边界过伸”的问题,即恢复的目标边界会错误地定位在远离真实目标的位置。这对于使用深度信息分割对象尤其有害。已经提出了几种方法来解决这个问题。然而,这些技术在光滑的表面上往往会退化。也就是说,在恢复精确的物体边缘和获得光滑的表面之间似乎存在权衡问题。在本文中,我们提出了一种新的简单的方法来解决这个问题。我们的方法使用多个立体对和多个窗口,检测可能发生边界过长的区域(我们称之为“BO区域”),并对BO和非BO区域采取相应的方法。虽然所提出的方法非常简单,但实验结果表明,该方法在恢复物体边缘的正确位置和物体表面的光滑方面都非常有效。
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A simple stereo algorithm to recover precise object boundaries and smooth surfaces
In area-based stereo matching, there is a problem called "boundary overreach", i.e. the recovered object boundary turns out to be wrongly located away from the real one. This is especially harmful to segmenting objects using depth information. A few approaches have been proposed to solve this problem. However, these techniques tend to degrade on smooth surfaces. That is, there seems to be a trade-off problem between recovering precise object edges and obtaining smooth surfaces. In this paper, we propose a new simple method to solve this problem. Using multiple stereo pairs and multiple windowing, our method detects the region where the boundary overreach is likely to occur (let us call it "BO region") and adopts appropriate methods for the BO and non-BO regions. Although the proposed method is quite simple, the experimental results have shown that it is very effective at recovering both sharp object edges at their correct locations and smooth object surfaces.
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