眼动跟踪的注视点视频编码和简单的场景描述

Mauritz Panggabean, Stig Salater, L. A. Rønningen
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引用次数: 2

摘要

本文研究了使用眼动追踪来定义场景中的重要对象,即观众关注的对象。这些物体含有丰富的信息,比如人脸。它们的编码质量应该比未聚焦的视频编码质量更高,就像注视点视频编码一样,眼动追踪可以作为一个初步步骤。我们表明,人类的注视点通常只覆盖屏幕上很小的区域,甚至不到10%,这为节省更多的比特率提供了很大的机会。许多被试观看一个场景时的注视点可以在提议的框图中紧凑地表示,这是这项工作的另一个贡献,它可以在一个图中对场景进行简单的描述。
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Eye tracking for foveation video coding and simple scene description
This paper investigates the use of eye tracking to define the important objects in a scene, i.e. those focused by viewers. These objects are rich in information, such as human face. They should be coded with higher quality than unfocused ones as in foveated video coding, for which eye tracking can serve as a preliminary step. We show that human gaze points often cover only a very small area of the screen, even less than 10%, providing great opportunities to save much more bit rate. Gaze points from a number of subjects watching a scene can be represented compactly in the proposed box diagram, another contribution from this work, that can give simple description of the scene just in a one diagram.
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