基于Docker的基于视频游戏的移动VR框架计算卸载

Y. Kang, Hojung Kim, Jung-Kil Kang
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引用次数: 2

摘要

利用有限资源的移动设备开发的3D视频游戏应用越来越多,其需求也越来越复杂。许多基于3D视频游戏的虚拟现实(VR)应用需要以流式方式连续处理各种传感器和用户输入。在本文中,我们主要关注如何减少资源有限的移动设备与渲染图像等复杂功能之间的差距。为了扩展移动设备的功能,我们在渲染和移动图像到移动设备时应用了计算卸载。在这项工作中,我们采用Docker作为云容器技术,通过计算卸载来满足资源密集型VR应用的需求。
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Docker based computation off-loading for video game based mobile VR framework
The 3D video game applications by using mobile device with limited resource have been growing and their requirements also have been complicated. Many virtual reality (VR) applications based on a 3D video game need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper, we mainly focused on how to reduce the gap between mobile device with limited resources and complex functions including rendering image. In order to extend capabilities of mobile device, we apply computation off-loading when rendering and moving images to the mobile device. For this work we apply Docker as cloud container technologies that can be used to take the requirement of resource intensive VR application by computation off-loading.
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