使用SVM分类,在线学习应用程序分析

Adi Ariyo Munandar, Farikhin Farikhin, C. Widodo
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引用次数: 0

摘要

Google Play Store提供各种各样的应用程序,无论是否付费。Google Play Store页面是应用程序用户表达意见、评论和评分的地方。Ruang Guru, Zenius和Quipper都可以在平台上使用。采用情感分析和支持向量机算法进行分析。使用数据抓取技术,借助于google-play-scraper库获得数据。Web抓取过程分为抓取、提取和转换3个阶段。收集的数据为30,000个数据,每个应用程序分为10,000个数据。研究从数据预处理阶段开始,包括规范化、案例折叠、清理、标记化和停止词。然后将数据分为90%的训练数据和10%的测试数据。训练数据被标记为值1,0和-1。值1表示积极,值0表示中性,-1表示消极。基于支持向量机的情感分类结果显示,与Zenius和Quipper相比,Ruang Guru具有最高的正面价值。然而,用户的反应同样为应用程序提供了积极的价值。研究的准确率值表明,使用SVM的情感分类数据,Ruang Guru平均准确率为99%,Zenius平均准确率为96%,Quipper平均准确率为82%。
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Sentimen Analisis Aplikasi Belajar Online Menggunakan Klasifikasi SVM
Google Play Store is where a wide variety of applications are available, whether paid or not. Google Play Store page is a place for application users to express opinions, reviews and ratings. Ruang Guru, Zenius and Quipper are available on the platform. Analysis was carried out using sentiment analysis and SVM algorithm. Data was obtained using data scraping techniques, using help of google-play-scraper library. Web scraping process is divided into 3 stages namely Fetching, Extraction, and Transformation. Data collected is 30,000 data which is divided into 10,000 data for each application. Research begins with data preprocessing stage which includes normalization, case folding, cleaning, tokenizing, and stopwords. then data is divided into 90% training data and 10% test data. Training data is labeled with values 1, 0, and -1. Value 1 means positive, value 0 means neutral and -1 means negative. Results of classification sentiment using SVM show that Ruang Guru has highest positive value compared to Zenius and Quipper. However, user response equally gives a positive value for application. Accuracy value of research shows that sentiment classification data with SVM has an average accuracy for Ruang Guru of 99%, Zenius of 96%, and Quipper of 82%.
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