虚拟听觉显示

M. Vorländer, B. Shinn-Cunningham
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引用次数: 39

摘要

摘要:在设计虚拟环境或模拟时,听觉处理往往很少受到关注。这种注意力的缺乏是不幸的,因为听觉线索在日常生活中起着至关重要的作用。听觉线索增加对周围环境的意识,提示视觉注意力,并在不增加视觉系统负担的情况下传达各种复杂信息。娱乐行业早就认识到声音在营造氛围和情感方面的重要性,而这些方面在虚拟环境中往往是缺乏的。简而言之,将某人置于一个具有设计不当的听觉界面的虚拟世界中,相当于为用户创造了一个“虚拟”听力障碍。听觉感知,尤其是定位,是一种受生理、期望甚至视觉界面影响的复杂现象。将考虑创建听觉界面的不同方法。正如本章后面将讨论的那样,使用耳机的空间化音频是唯一真正“虚拟”的音频技术,因为它再现了方位、仰角和距离,并为音响工程师提供了对听者听觉体验的最大控制。对于许多应用,特别是使用投影屏幕,扬声器系统可能更容易实现,并提供耳机系统无法提供的好处。适当设计的扬声器系统包含低音炮可能有助于情感背景。将讨论与每个选项相关的积极和消极因素。在一章中不可能包含所有关于设计听觉界面的内容。本章不再试图回顾与创建虚拟听觉显示相关的所有感知和技术问题,而是将重点放在空间听觉感知和空间听觉线索的生成问题上,因为随着虚拟环境的出现,这一领域经历了快速发展。
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Virtual Auditory Displays
Abstract : Auditory processing is often given minimal attention when designing virtual environments or simulations. This lack of attention is unfortunate since auditory cues play a crucial role in everyday life. Auditory cues increase awareness of surroundings, cue visual attention, and convey a variety of complex information without taxing the visual system. The entertainment industry has long recognized the importance of sound to create ambience and emotion, aspects that are often lacking in virtual environments. In short, placing someone in a virtual world with an improperly designed auditory interface is equivalent to creating a "virtual" hearing impairment for the user. Auditory perception, especially localization, is a complex phenomenon affected by physiology, expectation, and even the visual interface. Different methods for creating auditory interfaces will be considered. As will be discussed later in this chapter, spatialized audio using headphones is the only audio technique that is truly "virtual" since it reproduces azimuth, elevation, and distance and offers the sound engineer the greatest amount of control over the auditory experience of the listener. For many applications, especially using projections screens, speaker systems may be simpler to implement and provide benefits not available to headphone systems. Properly designed speaker systems incorporating subwoofers may contribute to emotional context. The positives and negatives associated with each option will be discussed. It is impossible to include everything that needs to be known about designing auditory interfaces in a single chapter . Instead of trying to review all perceptual and technical issues relevant to creating virtual auditory displays, this chapter unapologetically focuses on issues of spatial auditory perception and the generation of spatial auditory cues, since this area has undergone rapid development with the advent of virtual environments.
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