{"title":"大型虚拟城市人口的互动技术","authors":"Kevin Jordao, J. Pettré, Marie-Paule Cani","doi":"10.2312/UDMV/UDMV13/041-042","DOIUrl":null,"url":null,"abstract":"For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.","PeriodicalId":161750,"journal":{"name":"Eurographics Workshop on Urban Data Modelling and Visualisation","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Interactive Techniques for Populating Large Virtual Cities\",\"authors\":\"Kevin Jordao, J. Pettré, Marie-Paule Cani\",\"doi\":\"10.2312/UDMV/UDMV13/041-042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.\",\"PeriodicalId\":161750,\"journal\":{\"name\":\"Eurographics Workshop on Urban Data Modelling and Visualisation\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eurographics Workshop on Urban Data Modelling and Visualisation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/UDMV/UDMV13/041-042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Workshop on Urban Data Modelling and Visualisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/UDMV/UDMV13/041-042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive Techniques for Populating Large Virtual Cities
For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.