基于参数映射技术的三维人体运动超声

Ag. Asri Ag. Ibrahim, Alter Jimat Embug
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引用次数: 2

摘要

教练或治疗师对身体动作的指导,比如走路、转身、抬起胳膊或腿,大多是通过声音或触摸来完成的。这对正常人来说没有太大的问题,因为他们可以同时看到它。在没有看到这些说明的情况下遵循这些说明可能会导致行动和方向上的混乱。不幸的是,盲人没有其他选择。因此,本研究将尝试将这些语音和触摸形式的指令替换为非语音语音指令。该方法包括将身体运动(运动学)的三维数据转换为声音。希望通过只听声音,一个人应该能够跟随另一个人或教练的确切动作,而不需要任何语音命令或指示。本研究的新贡献是产生一种有效和高效的超声技术(将数据转换为声音)来表示三维空间中身体运动的动作和方向。要使用的转换方法是参数映射,其中移动属性将映射到声音属性。参数映射将涉及至少3个转换过程-数据,声学参数和声音表示。这种方法的有效性和效率取决于所有这些转换过程。本研究将使用Kinect(一种用于与微软Xbox游戏机一起玩游戏的设备)作为实时3D动作输入数据流。本研究有意使用该装置,因为它容易获得且便宜。因此,本研究以后的潜在应用或产品也可以使用该设备。
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Sonification of 3D body movement using parameter mapping technique
Most of instructions by trainers or therapists in body movements, such as walking, turning, rising arms or legs are mostly done through voice instructions or touches. This does not have much problem to normal people as they can see it at the same time. To follow these instructions without seeing it can cause confusion in terms of actions and directions. Unfortunately, there is no other option for people who are blind. Thus, this research will try to replace those voice and touches form of instructions into non-speech sound instructions. The method involves transforming 3-dimensional data of body movements (kinematics) into sounds. It is hoped by only listening to the sounds, a person should be able to follow the exact movements of the body of another person or instructor without any voice commands or instructions. The novel contribution of this research is to produce an effective and efficient sonification technique (converting the data into sound) to represent the actions and directions of the body movements in 3-dimensional space. The conversion approach to be used is Parameter Mapping, where the movement properties will be mapped to sound properties. The parameter mapping will involve at least 3 transformation processes - data, acoustics parameters and sound representations. The effectiveness and efficiency of this approach is depending on all of these transformation processes. This research will use Kinect (a device used to play game with Microsoft Xbox game console) as the live 3D movements input data stream. This device is intentionally used in this research, as it is readily available and cheap. Thus, the potential applications or products from this research later on can also use this device.
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