沉浸式虚拟现实环境中的自运动幻觉

G. Bruder, Frank Steinicke, Phil Wieland
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引用次数: 26

摘要

沉浸式虚拟现实环境中的运动感知与现实世界有很大不同。例如,先前的研究表明,用户倾向于低估沉浸式虚拟环境(ve)中的旅行距离。为了解决这个问题,一些研究人员提出将映射的虚拟摄像机运动相对于跟踪用户的真实世界运动进行缩放,直到真实运动和虚拟运动看起来匹配,即可以将真实世界的运动以更大的增益映射到VE,以补偿低估。虽然这种方法通常会导致用户更准确的自我运动判断,但引入真实和虚拟运动之间的差异可能会成为一个问题,特别是由于两个世界的错位和扭曲的空间认知。在本文中,我们描述了一种不同的方法,通过在运动过程中操纵光流场来引入明显的自运动错觉。这些操作可以影响ve的自我运动感知,但忽略了真实和虚拟运动之间的定量差异。我们引入了四种错觉,并通过实验证明光流操纵可以显著影响用户的自我运动判断。此外,我们还表明,通过对光流场的这种操纵,可以补偿行进距离的低估。
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Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this problem, some researchers propose to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and virtual motion appear to match, i. e., real-world movements could be mapped with a larger gain to the VE in order to compensate for the underestimation. Although this approach usually results in more accurate self-motion judgments by users, introducing discrepancies between real and virtual motion can become a problem, in particular, due to misalignments of both worlds and distorted space cognition. In this paper we describe a different approach that introduces apparent self-motion illusions by manipulating optic flow fields during movements in VEs. These manipulations can affect self-motion perception in VEs, but omit a quantitative discrepancy between real and virtual motions. We introduce four illusions and show in experiments that optic flow manipulation can significantly affect users' self-motion judgments. Furthermore, we show that with such manipulation of optic flow fields the underestimation of travel distances can be compensated.
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