在移动增强现实应用中架起虚拟与现实的桥梁,促进沉浸式体验

Qingfeng Wu, Yixian Li, Yingying She, Fang Liu, Yan Luo, Xinyu Yang
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引用次数: 1

摘要

沉浸感是一种强大而重要的互动体验。然而,我们对如何促进移动增强现实(MAR)应用程序的沉浸感知之甚少。建立虚拟和现实之间的关系被认为是促进沉浸感的一种有前途的方式。为了增强MAR中的沉浸感,我们提出了BRIDGE交互设计模型,它通过以下三种关系在虚拟和现实之间架起一座桥梁:虚拟对象与用户所在的真实环境具有密切的关系(上下文关系);虚拟对象具有与现实世界相同的物理属性(物理关系);用户通过直接用手与虚拟世界进行交互来模仿真实世界的交互(交互关系)。为了评估BRIDGE模型的效果,我们将其实施到应用程序设计中,并对32个用户进行了对比研究,探索了上下文和非上下文、物理和非物理、自然交互和屏幕触摸的沉浸式用户体验。定量和定性结果表明,当存在上下文和物理关系,用户可以自然交互时,虚拟对象具有更强的存在感,用户更沉浸在环境中。这项研究是更好地理解促成沉浸式体验的特征以及它们如何影响人类感知和虚拟物体存在的第一步。我们希望基于这些结果为MAR应用程序提供设计见解。
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Bridging Virtual and Reality in Mobile Augmented Reality Applications to Promote Immersive Experience
Immersion is a powerful and important interactive experience. However, little is known about how we can facilitate immersion in Mobile Augmented Reality (MAR) applications. Establishing the relationship between the virtual and the real is considered a promising way to promote immersion. To enhance immersion in MAR, we present BRIDGE, an interaction design model which builds a bridge between virtual and reality through the following three kinds of relationships: The virtual object has a close relationship with the real environment where the user is (contextual relationship) ; the virtual object has the same physical properties as the real world (physical relationship) ; the user imitates real-world interactions by directly interacting with the virtual world with their hands (interactive relationship). To evaluate the effect of the BRIDGE model, we implement it into the application design and conduct a comparative study of 32 users, and explore the immersive user experience of contextual and non-contextual, physical and non-physical, natural-interaction and screen-touch. The quantitative and qualitative results show that virtual objects have a stronger presence and users are more immersed in the environment when there is a contextual and physical relationship and users can interact naturally. This study is the first step to having a better understanding of the characteristics that contribute to an immersive experience and how they affect human perception and the presence of virtual objects. We hope to provide design insights for MAR applications based on these results.
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