这是一个棋盘游戏,促进患有慢性疾病的儿童和他们的同龄人之间的疾病相关的对话

Lieke Vermeulen, M. Birk, Scott Bateman, H. Schipper, S. Nijhof, Yuan Lu
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引用次数: 0

摘要

对受影响的儿童及其同龄人来说,关于慢性疾病的沟通具有挑战性。然而,同伴在慢性病儿童的生活质量、减轻疾病负担和坚持治疗方案方面发挥着至关重要的作用。游戏中的程序修辞很有可能促进行为改变,从而使患有慢性疾病的儿童之间更好地沟通。我们遵循以用户为中心的设计过程来开发“一切都在游戏中”,探索程序修辞的价值,以促进患有囊性纤维化(一种影响肺部和消化系统的慢性疾病)的儿童与他们的同龄人之间的疾病相关交流。我们的工作为游戏设计做出了贡献,展示了一种塑造同龄人和患有慢性疾病的儿童之间交流的途径,从而潜在地减少疾病负担,提高他们的生活质量。
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“It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers
Communication about chronic disease is challenging for affected children and their peers. However, peers play a crucial role in the quality of life, reduction of disease burden, and adherence to treatment regimens of children with chronic disease. Procedural rhetoric in games shows great promise to facilitate behaviour change leading to better communication between children with chronic diseases. We followed a user-centric design process to develop “It’s All in the Game”, exploring the value of procedural rhetoric to foster disease-related communication between children with cystic fibrosis—a chronic disease that affects the lungs and digestive system—and their peers. Our work contributes to game design by showing an avenue to shape communication between peers and children with a chronic disease to potentially reduce disease burden and increase their quality of life.
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