Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, S. Morishima
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Automatic synthesis of eye and head animation according to duration and point of gaze
In movie and video game productions, synthesizing subtle eye and corresponding head movements of CG character is essential to make a content dramatic and impressive. However, to complete them costs a lot of time and labors because they often have to be made by manual operations of skilled artists.