在K-8教育中建立对话、故事、视觉编程和基于文本的编程之间的桥梁

Yueming Yang, Chase Augustine, Christopher Werts, Yongzhe Wang, Jordan Sherwin
{"title":"在K-8教育中建立对话、故事、视觉编程和基于文本的编程之间的桥梁","authors":"Yueming Yang, Chase Augustine, Christopher Werts, Yongzhe Wang, Jordan Sherwin","doi":"10.1109/ICIET56899.2023.10111198","DOIUrl":null,"url":null,"abstract":"In this paper, we create a learning path and curate projects that let students learn certain computational concepts in a consistent way that bridges story, conversation, visual programming, and text-based programming. Our approach is to provide young children with both visual and text-based programming materials that are directly associated with the computational logic in some selected children’s daily dialogues and stories. We demonstrate this combo-design idea with examples of roleplaying, Snap! program, and Python code. Our design pattern and examples could be adapted to other suitable children’s activities in different school settings on a variety of technology platforms.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Build Bridges between Conversation, Story, Visual Programming, and Text-based Programming in K-8 Education\",\"authors\":\"Yueming Yang, Chase Augustine, Christopher Werts, Yongzhe Wang, Jordan Sherwin\",\"doi\":\"10.1109/ICIET56899.2023.10111198\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we create a learning path and curate projects that let students learn certain computational concepts in a consistent way that bridges story, conversation, visual programming, and text-based programming. Our approach is to provide young children with both visual and text-based programming materials that are directly associated with the computational logic in some selected children’s daily dialogues and stories. We demonstrate this combo-design idea with examples of roleplaying, Snap! program, and Python code. Our design pattern and examples could be adapted to other suitable children’s activities in different school settings on a variety of technology platforms.\",\"PeriodicalId\":332586,\"journal\":{\"name\":\"2023 11th International Conference on Information and Education Technology (ICIET)\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 11th International Conference on Information and Education Technology (ICIET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIET56899.2023.10111198\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 11th International Conference on Information and Education Technology (ICIET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIET56899.2023.10111198","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在本文中,我们创建了一个学习路径和策划项目,让学生以一致的方式学习某些计算概念,将故事、对话、可视化编程和基于文本的编程连接起来。我们的方法是为幼儿提供视觉和基于文本的编程材料,这些材料与一些精选的儿童日常对话和故事中的计算逻辑直接相关。我们用角色扮演游戏《Snap!》程序和Python代码。我们的设计模式和示例可以在各种技术平台上适应不同学校环境下其他适合儿童的活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Build Bridges between Conversation, Story, Visual Programming, and Text-based Programming in K-8 Education
In this paper, we create a learning path and curate projects that let students learn certain computational concepts in a consistent way that bridges story, conversation, visual programming, and text-based programming. Our approach is to provide young children with both visual and text-based programming materials that are directly associated with the computational logic in some selected children’s daily dialogues and stories. We demonstrate this combo-design idea with examples of roleplaying, Snap! program, and Python code. Our design pattern and examples could be adapted to other suitable children’s activities in different school settings on a variety of technology platforms.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Using Deep Learning to Track Representational Flexibility Development of Children with Autism in a Virtual World Emotional Responses toward the Flipped Classroom Approach across Academic Disciplines Assessment of Learning Outcomes in the (Java) Object-Oriented Programming Courses Human’s Reaction Time Based Score Calculation of Self-practice Dynamic Yoga System for User’s Feedback by OpenPose and Fuzzy Rules Using 360 Virtual Reality Video in History Learning
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1