游戏和形成性评估如何有助于学习补充和互补角度

Elvira Lázaro Santos, Leonor Santos
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引用次数: 0

摘要

本章提出了一项实证研究,其中作者基于评估策略支持的数字游戏开发任务。这项研究本质上是解释性的,是一个案例研究设计。作者在一个五年级学生(学生10岁)的数学课堂上设计了协作工作背景下的技术和评估策略任务。结果表明,数字游戏和形成性评估的使用有助于互补和互补角度对的学习,为将其作为一种有效策略提供了意义。
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How Gaming and Formative Assessment Contribute to Learning Supplementary and Complementary Angles
This chapter presents an empirical research where the authors developed tasks based on a digital game supported by assessment strategies. The study is interpretative in nature, in a case study design. The authors designed tasks with technology and assessment strategies in a collaborative work context implemented in a mathematics classroom with 5th grade students (students 10 years old). The results evidence that the use of a digital game and formative assessment have contributed to the learning of complementary and supplementary angle pairs, giving meaning to their utilization as an effective strategy.
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