电子游戏作为一种文化参与:通过参与调查了解英国的游戏体验

K. Borowiecki, H. Bakhshi
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引用次数: 3

摘要

这项研究解决了一个重要且反复出现的问题,即玩电子游戏是否会损害一个人的社会经济发展。它通过使用来自英国参与调查的新数据来确定玩游戏是否与特定的社会经济特征和/或其他形式的文化参与有关。研究结果并没有表明玩电子游戏有任何明显的负面影响:玩电子游戏的人通常受过更好的教育,更富有,游戏玩家也比非游戏玩家更有可能参与其他形式的文化,尤其是通过积极参与。当比较年轻时玩和不玩电子游戏的人的特征时,这些发现得到了加强。
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Video Games As Cultural Participation: Understanding Games Playing in England Using the Taking Part Survey
This study addresses the important and recurring question of whether playing video games is detrimental to the socio-economic development of a person. It does this by using novel data from the Taking Part Survey in England to establish whether games playing is associated with particular socio-economic characteristics and/or other forms of cultural participation. The results do not indicate any obviously negative effects of video games playing: those who play are typically better educated and wealthier, and games players are also more likely than non-games players to participate in other forms of culture, especially through active participation. These findings are reinforced when comparing the characteristics of individuals who did and did not play video games when younger.
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