基于INSPECT的玩家细分:揭示MMORPG和教育游戏案例研究中的系统行为差异

Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr
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引用次数: 5

摘要

可视化工具在许多方面帮助了游戏分析。然而,针对特定研究问题生成定制的表示仍然是该领域面临的一个挑战,因为目前的自动化或人工智能驱动的方法几乎不可能实现嘈杂和代表性不足数据之间的理想最佳点。在人在循环设置之后,我们介绍了交互式可视化工具INSPECT,它应用了多个可配置的降噪、分割和对比功能,以突出玩家行为中的系统差异或兴趣点。关于复杂电子游戏中玩家的自主学习和教育游戏中错误决策的识别,我们与领域专家使用INSPECT建立了两个案例研究,以确定和解释导致最佳或不适当行为的关键玩家决策。
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Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies
Visualization tools have aided game analytics in a multitude of ways. Yet, producing customized representations that focus on specific research questions remains an open challenge for the field, as ideal sweet spots between noisy and under-representative data are almost impossible to achieve with current automated or AI-driven approaches. Following a human-in-the-loop setup, we introduce the interactive visualization tool INSPECT that applies multiple configurable noise reduction, segmentation, and contrast functions in order to highlight systematic differences or points of interest within player behavior. With respect to self-directed learning among players in complex video games and the identification of erroneous decision making in educational games, we set up two case studies with domain experts using INSPECT that ascertained and interpreted crucial player decisions that led to optimal or inexpedient behavior.
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