{"title":"作者:Rhianna Pratchett","authors":"Rhianna Pratchett","doi":"10.1145/3450337.3486935","DOIUrl":null,"url":null,"abstract":"In this keynote fireside chat, Rhianna Pratchett will talk about 23-year career as a writer and narrative designer; touching upon some of the challenges of her past projects and what they have taught her about creating compelling characters, and how to improve the ways in which interactive narrative is defined, integrated, and received.","PeriodicalId":427412,"journal":{"name":"Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A conversation with Rhianna Pratchett on Storytelling for Games\",\"authors\":\"Rhianna Pratchett\",\"doi\":\"10.1145/3450337.3486935\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this keynote fireside chat, Rhianna Pratchett will talk about 23-year career as a writer and narrative designer; touching upon some of the challenges of her past projects and what they have taught her about creating compelling characters, and how to improve the ways in which interactive narrative is defined, integrated, and received.\",\"PeriodicalId\":427412,\"journal\":{\"name\":\"Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3450337.3486935\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450337.3486935","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A conversation with Rhianna Pratchett on Storytelling for Games
In this keynote fireside chat, Rhianna Pratchett will talk about 23-year career as a writer and narrative designer; touching upon some of the challenges of her past projects and what they have taught her about creating compelling characters, and how to improve the ways in which interactive narrative is defined, integrated, and received.