{"title":"企业社交网络知识管理工具和知识动态","authors":"Alizee Lacosta, Catherine Thomas","doi":"10.1109/ICTMOD49425.2020.9380621","DOIUrl":null,"url":null,"abstract":"Enterprise social networking (ESN) technologies aim to have a profound impact on knowledge management within companies in making things simpler, more fluid and dynamic for users. Their implementation within organizations raises many questions on their ability to (1) promote knowledge sharing (capitalization process), and (2) create the needed support for knowledge creation. Our study was conducted using Design methodology and carried out within an international company. The company had chosen an ESN tool to develop a dynamic knowledge management system. Three key results have been identified so far. First, the emergence of a virtuous and/or vicious circle of KM. Second, well managed gamification can facilitate knowledge diffusion. Third, this type of technology requires a more federative governance, especially at its implementation and initial stages, to build the knowledge management system.","PeriodicalId":158303,"journal":{"name":"2020 IEEE International Conference on Technology Management, Operations and Decisions (ICTMOD)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Enterprise social networking Knowledge Management tools and knowledge dynamics\",\"authors\":\"Alizee Lacosta, Catherine Thomas\",\"doi\":\"10.1109/ICTMOD49425.2020.9380621\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Enterprise social networking (ESN) technologies aim to have a profound impact on knowledge management within companies in making things simpler, more fluid and dynamic for users. Their implementation within organizations raises many questions on their ability to (1) promote knowledge sharing (capitalization process), and (2) create the needed support for knowledge creation. Our study was conducted using Design methodology and carried out within an international company. The company had chosen an ESN tool to develop a dynamic knowledge management system. Three key results have been identified so far. First, the emergence of a virtuous and/or vicious circle of KM. Second, well managed gamification can facilitate knowledge diffusion. Third, this type of technology requires a more federative governance, especially at its implementation and initial stages, to build the knowledge management system.\",\"PeriodicalId\":158303,\"journal\":{\"name\":\"2020 IEEE International Conference on Technology Management, Operations and Decisions (ICTMOD)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Conference on Technology Management, Operations and Decisions (ICTMOD)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTMOD49425.2020.9380621\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Technology Management, Operations and Decisions (ICTMOD)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTMOD49425.2020.9380621","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enterprise social networking Knowledge Management tools and knowledge dynamics
Enterprise social networking (ESN) technologies aim to have a profound impact on knowledge management within companies in making things simpler, more fluid and dynamic for users. Their implementation within organizations raises many questions on their ability to (1) promote knowledge sharing (capitalization process), and (2) create the needed support for knowledge creation. Our study was conducted using Design methodology and carried out within an international company. The company had chosen an ESN tool to develop a dynamic knowledge management system. Three key results have been identified so far. First, the emergence of a virtuous and/or vicious circle of KM. Second, well managed gamification can facilitate knowledge diffusion. Third, this type of technology requires a more federative governance, especially at its implementation and initial stages, to build the knowledge management system.