建立基础的游戏学习媒体对问题解决能力和学生学习结果的影响

Lia Budi Tristanti, Sodi Akbar, Widya Ana Rahayu
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引用次数: 6

摘要

本研究旨在描述以游戏为基础的教育媒体对问题解决能力的影响,以及SMK PGRI 1 JOMBANG数学逻辑学习结果的影响。涉及多达31个学生。采用伪实验的研究方法。至于所使用的设计类型是一种quasi试验一种预试验设计。采用的选择研究技术是一个简单的随机抽样技术。研究说明是一种测试。在进行这项研究之前,基于construct的教育媒体游戏已经按照本研究结果的验证和修改,表明基于结构的教育媒体游戏对学生解决问题能力的影响。此外,Pretest学习和Posttest的平均成绩也有区别,这意味着在增加数学逻辑材料的学习过程中使用基于结构的媒体游戏教育的影响。构造-Based效应》教育游戏在学生问题解决不在乎媒体学习和学习Outcomes AbstractThe效应》这个研究的目的是为了描述construct-based继续教育学习游戏媒体problem-solving能力,学习Outcomes》和《数学逻辑at SMK PGRI 1,形似。被录取的学生是31岁。研究方法用了准实验。used的设计类型是一组预试验设计的实验。所使用的研究对象技术是一个简单的随机样本技术。研究仪器是一个测试。在公布这项研究之前,这种基于教育游戏的媒体已经验证并重新验证了验证者。这项研究的结果是,学生群体中的教育游戏已经解决了这些问题。同时,它还确定了前教育和后教育教育的到来之间存在着一种平均的区别,这意味着在培养学生的过程中,使用建立了基础教育游戏媒体的效果。
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Pengaruh Media Pembelajaran Game Edukasi Berbasis Construct terhadap Kemampuan Pemecahan Masalah dan Hasil Belajar Siswa
AbstrakTujuan penelitian ini yaitu mendeskripsikan pengaruh media pembelajaran game edukasi berbasis construct  terhadap kemampuan pemecahan masalah, dan terhadap hasil belajar logika matematika di SMK PGRI 1 JOMBANG. Siswa yang terlibat sebanyak 31. Metode penelitian menggunakan eksperimen semu. Adapun jenis desain yang digunakan adalah quasi experiment dengan one–group pretest-posttest design. Teknik pemilihan subjek penelitian yang digunakan adalah teknik simple random sampling. Intrumen penelitian berupa tes. Sebelum melaksanakan penelitian ini, media game edukasi berbasis construct ini telah divalidasi dan direvisi sesuai dengan validator Hasil penelitian ini menunjukkan bahwa adanya pengaruh media game edukasi berbasis construct terhadap kemampuan penyelesaian masalah siswa. Selain itu, diperoleh pula ada perbedaan rata-rata antara hasil belajar Pretest dengan Posttest yang artinya ada pengaruh penggunaan media game edukasi berbasis Construct dalam meningkatkan hasil belajar materi logika matematika. The Effect of Construct -Based Educational Game Learning Media on Student Problem Solving Ability and Learning Outcomes AbstractThe purpose of this study is to describe the effect of construct-based educational game learning media on problem-solving abilities, and on the learning outcomes of mathematics logic at SMK PGRI 1 jombang. Students involved were 31. The research method used a quasi-experimental. The type of design used was a quasi-experiment with a one-group pretest-posttest design. The research subject selection technique used was a simple random sampling technique. The research instrument was a test. Before carrying out this research, this construct-based educational game media has been validated and revised according to the validator. The results of this study indicate that first, there is an effect of construct-based educational game media on students' problem-solving abilities. Also, it was concluded that there was an average difference between the pretest and posttest learning outcomes, which meant that there was an effect of using Construct-based educational game media in improving the learning outcomes of students.
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